Posted September 08, 2015
For the most part, I realize that most people just go Sorc1/Fighter4/RDD10 and then crank Fighter. This means that you have to go Human or a class that favors Sorcerer or Fighter, and even then you get one stack of XP penalty for most of the game. The upshot is that Sorc1/Fighter19/RDD10 is well-known to be a mostly broken ball of stats.
One thing that bothers me about D&D is that it's painfully min/maxy, and the fact that RDD has a mostly nonsensical prerequisite just kicks the aesthetic in the kneecap. Apparently "use you arcane powers to tap into your draconic heritage" means "learn a few cantrips in high school and then get back to the swordplay."
Anyway, the point is that I've been trying to figure out what a build that actually levels Sorcerer more than once would look like. Granted, it's still going to be necessary to level up a competent melee class to really make use of RDD. And for some extra kicks, I'm going to stick with builds that never incur XP penalties.
Races: Human is going to be a strong pick, but managing your highest-level class requires planning. Some races like Wild Elf can start with Sorcerer, but if you're committed to having no XP penalty, then you can only level your melee class 0-2 times before gaining RDD, which means taking at least a few Sorcerer levels early. And then you have to keep RDD and your melee class within one level of each other after that, but you can leave Sorc at 9 so that you're 9/10/11 exactly when you hit the level cap.
1st approach: Wild Elf Sorcerer/Monk. http://nwn2db.com/build/?224205
Wild Elf for Sorcerer as favored class. Lawful Anything, and Monk at level 1 (for the skill points). INT at 10, all others at least 12 if not 14-16. Specialize in unarmed focus/crit feats as much as possible. Practiced Spellcaster seems like the best way to stretch the first two spell ranks for maximum effect/duration. Taking Sorcerer to 4 grants 2nd-level spells, so go with Monk1/Sorc4 instead of 2/3. Then alternate RDD and Monk to RDD10/Monk11 before leveling Sorcerer to 9 in the end game.
The goal for Sorcerer is to just grab as many self-buffs as possible and maybe a direct damage or utility spell here and there. It could be possible to rush a few more Sorcerer levels earlier for earlier Stoneskin or whatever, but RDD really wants to hit 10, and is already getting slowed down by the Monk levels.
2nd Approach: Human variant, Sorcerer/Monk. Monk3/Sorc2 start. Level up RDD all the way to 10. Then alternate Sorc/Monk until Monk10/RDD10/Sorc9. Leaves one more level for Monk. This approach maxes RDD faster and has a bonus feat, but Sorc doesn't even make it to 4.
3rd Approach: Human Bard/Fighter. Similar to (2) overall, but Monk is incompatible with Bard due to alignment. Optional 2H build if you want to use light armor and Battle Casting.
4th Approach: Sorcerer/Eldritch Knight, probably a Wild Elf. Similar to (1), but with more pre-requisites to juggle. Without the huge defensive bonuses from Monk, this could be problematic, and I'm not seeing the payout with the spells being worth it. However, it's probably the most synergized way to fully incorporate Sorcerer into the rest and mix in more direct damage spells. (In NWN2, apparently Tenser's Transformation merely sets stats to 20, which are naturally attainable with RDD regardless, so higher caster levels aren't actually that appealing for that purpose.)
Has anyone given RDD a spin outside of the "single level of Bard/Sorc and then just eat the XP penalties" default build?
One thing that bothers me about D&D is that it's painfully min/maxy, and the fact that RDD has a mostly nonsensical prerequisite just kicks the aesthetic in the kneecap. Apparently "use you arcane powers to tap into your draconic heritage" means "learn a few cantrips in high school and then get back to the swordplay."
Anyway, the point is that I've been trying to figure out what a build that actually levels Sorcerer more than once would look like. Granted, it's still going to be necessary to level up a competent melee class to really make use of RDD. And for some extra kicks, I'm going to stick with builds that never incur XP penalties.
Races: Human is going to be a strong pick, but managing your highest-level class requires planning. Some races like Wild Elf can start with Sorcerer, but if you're committed to having no XP penalty, then you can only level your melee class 0-2 times before gaining RDD, which means taking at least a few Sorcerer levels early. And then you have to keep RDD and your melee class within one level of each other after that, but you can leave Sorc at 9 so that you're 9/10/11 exactly when you hit the level cap.
1st approach: Wild Elf Sorcerer/Monk. http://nwn2db.com/build/?224205
Wild Elf for Sorcerer as favored class. Lawful Anything, and Monk at level 1 (for the skill points). INT at 10, all others at least 12 if not 14-16. Specialize in unarmed focus/crit feats as much as possible. Practiced Spellcaster seems like the best way to stretch the first two spell ranks for maximum effect/duration. Taking Sorcerer to 4 grants 2nd-level spells, so go with Monk1/Sorc4 instead of 2/3. Then alternate RDD and Monk to RDD10/Monk11 before leveling Sorcerer to 9 in the end game.
The goal for Sorcerer is to just grab as many self-buffs as possible and maybe a direct damage or utility spell here and there. It could be possible to rush a few more Sorcerer levels earlier for earlier Stoneskin or whatever, but RDD really wants to hit 10, and is already getting slowed down by the Monk levels.
2nd Approach: Human variant, Sorcerer/Monk. Monk3/Sorc2 start. Level up RDD all the way to 10. Then alternate Sorc/Monk until Monk10/RDD10/Sorc9. Leaves one more level for Monk. This approach maxes RDD faster and has a bonus feat, but Sorc doesn't even make it to 4.
3rd Approach: Human Bard/Fighter. Similar to (2) overall, but Monk is incompatible with Bard due to alignment. Optional 2H build if you want to use light armor and Battle Casting.
4th Approach: Sorcerer/Eldritch Knight, probably a Wild Elf. Similar to (1), but with more pre-requisites to juggle. Without the huge defensive bonuses from Monk, this could be problematic, and I'm not seeing the payout with the spells being worth it. However, it's probably the most synergized way to fully incorporate Sorcerer into the rest and mix in more direct damage spells. (In NWN2, apparently Tenser's Transformation merely sets stats to 20, which are naturally attainable with RDD regardless, so higher caster levels aren't actually that appealing for that purpose.)
Has anyone given RDD a spin outside of the "single level of Bard/Sorc and then just eat the XP penalties" default build?
No posts in this topic were marked as the solution yet. If you can help, add your reply