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I am playing NWN: Diamond OC.

At the end of the "Bounty hunt" quest, I went to the mine to face Yesgar. During the conversation, I managed to make him admit what he truly done with persuasion. And then I killed him for kidnaping the girl and doing "horrible things" to her.

However, to my surprise the game considered this as an evil act shifting my alignment -7. So I thought I must have misunderstood something and loaded the game. This time let him live but when I saved the girl, she told the same story that the guy was indeed evil.

I am really confused that point because earlier in the same quest, I actually wanted the ranger WYVERN live because his intentions looked not so evil or even good. But the game had considered letting him live as an evil act.

Now, How come killing the confused WYVERN is a good thing while killing the pure evil, manipulative, raper Orc Yesgar evil?
The NWN series has always had an issue with being arbitrary with its alignment shifts. A lot of the content in the NWN1 OC especially was slapped together in a rush towards the end of the development, so it'd be unsurprising if this was a case of two different writers not being on the same page on the direction of the quest and not being allowed to go back and fix the inconsistencies afterwards.
Like you said, Different writers or same writer changing something in the middle of development looks like the issue here. I actually like the OC for both NWN games. They have lots of content and side stories. Inconsistencies like that can be forgiven I think. Still, I wanted the opinions from other people, different perspectives just to be sure about mine.

Btw, I loaded the game again because I wanted to kill the bastard. Surprisingly, this time my attacks were too powerful for him and he died without having chance to surrender and talk. Surprising part was that killing him without talking wasn't considered evil and my good alignment remained at 100 :)
Hmm... I can't remember if I had an Evil alignment shift when I killed Yesgar (it might have been the same situation that Engerek encountered: Yesgar could have died in a single blow from a critical hit so he never got a chance to surrender and say his spiel). In any case, I'm guessing the Evil shift is probably coming from "killing a foe after he has surrendered, something which is generally considered an Evil act in D&D games. The other possibility is that Yesgar is telling the truth; the whole scheme was actually cooked up by the daughter of the town mayor, and that he was simply following along. I very much doubt this version of events, but it isn't completely out of the realms of possibility for the girl to have eavesdropped on the battle outside, and as soon as she realized that things were going south, locked the door, and start preparing her "I'm just a poor kidnapped victim, help!" act.

As for Wyvern, it could go either way. I completely understand why one might feel sympathy for him and let him go, but also remember that Wyvern himself admits to having murdered not just the guardsmen who killed his family, but also THEIR families, children included, and he has absolutely no remorse for what he has done. He is as much a monster as the other criminals (except maybe the minotaur).
Post edited October 26, 2019 by Zaxares
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Zaxares: Hmm... I can't remember if I had an Evil alignment shift when I killed Yesgar (it might have been the same situation that Engerek encountered: Yesgar could have died in a single blow from a critical hit so he never got a chance to surrender and say his spiel). In any case, I'm guessing the Evil shift is probably coming from "killing a foe after he has surrendered, something which is generally considered an Evil act in D&D games. The other possibility is that Yesgar is telling the truth; the whole scheme was actually cooked up by the daughter of the town mayor, and that he was simply following along. I very much doubt this version of events, but it isn't completely out of the realms of possibility for the girl to have eavesdropped on the battle outside, and as soon as she realized that things were going south, locked the door, and start preparing her "I'm just a poor kidnapped victim, help!" act.

As for Wyvern, it could go either way. I completely understand why one might feel sympathy for him and let him go, but also remember that Wyvern himself admits to having murdered not just the guardsmen who killed his family, but also THEIR families, children included, and he has absolutely no remorse for what he has done. He is as much a monster as the other criminals (except maybe the minotaur).
Thank you for your reply.

Like I said in the first post, after a successful persuasion check, Yesgar admits kidnapping the girl after getting her drunk and raping her (says that in different words) and mocks how easy it was to trick that foolish girl. So he is surely guilty and evil.

I am not saying Wyvern is a bucket of sunshine but their situations are the same. They both yield and you are given a chance to let them live or not. Wyvern was blinded with rage and I saw a light of possibility to pull him back to the good side. But Yesgar was a cunning, manipulative cunning evil. So it was odd that giving Wyvern a chance to redeem himself was considered evil while letting Yesgar go (even after making him admit what he did), was the right decision.

BTW, Minotaur actually wanted me to kill him because I was worthy? :)
Yeah, like I said, I VERY much doubt that Yesgar's version of the story was true. ;) The only bit of supportive evidence for his story is your own encounter with the mayor's daughter back in Port Llast, where it soon becomes clear that despite the tale she tells you, she has no intention of actually leaving Port Llast to become an adventurer and is just suckering you out of your money.

The NWN OC does have some weird alignment shift situations, all around. For instance, in Chapter 3 during the Siege of Fort Ilkard, you discover that the reason the Elk Tribe is besieging the Fort is because they need the cure for the Wailing Death, which was spread to them through infected blankets given to them by the Fort's Commander, Dumas. This means that everything that happens since then, the deaths of the tribesmen, and the settlers that were slaughtered when the Tribe marched on the Fort, is all Dumas' fault, yet the game doesn't like it if you pick the "I think I'll just take the cure from your corpse" option when you go back to confront him. :P
Spoilers.



If you kill, her she has a journal that shows she's lying and was plotting against the town. She was clearly evil from when I met her in town. Killed her then, but reloaded. No alignment hit for killing her either in town or once "rescued". My chaotic good character sits at chaotic neutral due to the -7 evil I got from killing the rapist.... Oh well, good evil, matter of opinion I guess.
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Vigilark: Spoilers. ...
Now, that's a hell of a plot twist. I need to get my hands on that journal and figure out how she managed to make Yesgar do these things to her...

Thank you. I'll certainly check it out.
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Vigilark: Spoilers.

If you kill, her she has a journal that shows she's lying and was plotting against the town. She was clearly evil from when I met her in town. Killed her then, but reloaded. No alignment hit for killing her either in town or once "rescued". My chaotic good character sits at chaotic neutral due to the -7 evil I got from killing the rapist.... Oh well, good evil, matter of opinion I guess.
I loaded my old save and tried to kill her in Post Llast, but didn't succeeded. I always get "weapon ineffective", even with Divine Might. I think she has plot armor. I couldn't try pickpocketing her because I don't have the skill. How did you manage to kill her?

Thanks.
Hi. I'm on my second playthrough this time around (played the original a lot 18 yrs ago). I was poed when I took the evil hit that took me to chaotic neutral (that I was unable to get back to chaotic good in the OC, not including expansions yet since I'm playing again before I move on) This time around, I just killed Yesgar. This time, I didn't go thru the dialog, hearing about his story etc, other than picking the first one to kill him. Something like, I didn't spare you, time to die! I selected. No evil hit. Go figure. I love Bioware, but yes, there's some very questionable alignment aspects to this game often. I'm like, what corrupt politician they have as a consultant when it comes to morals.... Good and evil is a matter of an opinion, but damn.... not to that extent at times within the game.
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Vigilark: Spoilers.

If you kill, her she has a journal that shows she's lying and was plotting against the town. She was clearly evil from when I met her in town. Killed her then, but reloaded. No alignment hit for killing her either in town or once "rescued". My chaotic good character sits at chaotic neutral due to the -7 evil I got from killing the rapist.... Oh well, good evil, matter of opinion I guess.
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Grotok2003: I loaded my old save and tried to kill her in Post Llast, but didn't succeeded. I always get "weapon ineffective", even with Divine Might. I think she has plot armor. I couldn't try pickpocketing her because I don't have the skill. How did you manage to kill her?

Thanks.
Not sure why you couldn't. Have a guess at the end. I killed her after talking with her and going thru the dialog where she tries to milk money from you. It was when I first entered the town. I of course reloaded and played the game from where she was alive. At least I could swear I killed her. I'm 99 percent sure at least. Maybe once turning in bounty quests to her father, maybe that flags her immune, since it is part of that chain of quests. I killed her before doing any of those.

Now if you are referring to killing her after u save her, I can test that out here in a few minutes. :)
Post edited July 23, 2020 by Vigilark
Ok, just saved her. She runs off after being saved but I could dmg her. I didn't bother killing her, since I knew she wasn't immune and was going to reload anyway. Thought I might not be able to cash in if I left her dead lol.

Once saved, and quest turned in. I killed her. The guards agroed first time. Her father didn't seemingly. Being unsure, I reloaded and killed her again. This time, no one agroed me. Strange. I managed to loot her on the second time, got the journal/diary or whatever. By me killing her in my previous game is how I knew about it. My only guess is, u might have already turned in a bounty, and that made her immune. Or, it's buggy. After all, I killed her, guard agroed once, did again then they didn't /shrug.
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Vigilark: I love Bioware, but yes, there's some very questionable alignment aspects to this game often. I'm like, what corrupt politician they have as a consultant when it comes to morals.... Good and evil is a matter of an opinion, but damn.... not to that extent at times within the game.
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Grotok2003: I loaded my old save and tried to kill her in Post Llast, but didn't succeeded. I always get "weapon ineffective", even with Divine Might. I think she has plot armor. I couldn't try pickpocketing her because I don't have the skill. How did you manage to kill her?

Thanks.
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Vigilark: Not sure why you couldn't. Have a guess at the end. I killed her after talking with her and going thru the dialog where she tries to milk money from you. It was when I first entered the town. I of course reloaded and played the game from where she was alive. At least I could swear I killed her. I'm 99 percent sure at least. Maybe once turning in bounty quests to her father, maybe that flags her immune, since it is part of that chain of quests. I killed her before doing any of those.

Now if you are referring to killing her after u save her, I can test that out here in a few minutes. :)
In the previous chapter, I made 3 homing invasion, killed everyone and stolen everything. No alignment shift. It's probably a case of "not enough time to program alignment shifts".

Yes I could kill her after killing Yesgar. She drops the journal you mentioned. I cheated and gave myself some rogue levels. However, when trying to pickpocket her, she has nothing! The journal only drop when you slay her. Probably from a pocket dimension :-D

BTW, notice that aside form the game portrait, her hair and look is completely different when you meet her in town and when you rescue her in the cave. Different programmers working on that quest or she has an even more evil twin.
Post edited July 23, 2020 by Grotok2003
yea, her hair is black now, same portrait. I started this play through at lvl 7. I used the Halls of Justice mod to get my initial levels. Playing with some rogue lvls is a must for this game imo. I am around the same level, maybe 1 higher than I would be if I started as lvl one, so not much of an advantage. Pickpocketing is crap in this game I've read. mostly gems u get if anything.
I never play rogues, not because I don't like them, but because I sucks big time with them. On the other hand, if I get a controllable tank in a party, I wouldn't mind playing a rogue, something we can't do in NWN. However, just taking a few rogue levels, I wouldn't be against that though. Yeah pickpocket stinks. It's s a little more useful in NWN2.
Post edited July 24, 2020 by Grotok2003
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Grotok2003: I never play rogues, not because I don't like them, but because I sucks big time with them.
They key to playing as a Rogue is not to play as a Rogue. All the rogue class features work fine with any weapons and armor, meaning you can slap rogue levels on pretty much any character build to enjoy extra class features and a bit of extra damage whenever you qualify for sneak attack. In a campaign where you have to be self-reliant of skills, taking a few levels of Rogue is often a good idea even if you have no intention of actually playing like a Rogue.