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I can't seem to get the trading system to work with a whole bunch of unknown mods and scripts I've crammed into the game, so I'm resorting to using the cheat code system to get me the trade bars and resources needed to well, advance the game.

Problem is that when I go into the debug mode thing, I enter in the codes like rs ka_give_bars GiveBars(100) *Player name here* or I right click the player I want to add the trade bars to... and well there's an unsuccessful execution.

Can modding break the cheat codes of the game itself or am I doing something horribly wrong with entering in the codes? Item codes also don't work like rs ka_give_rare GiveCargo(5,1) *player name here*

Yes I am in debug mode but the game just keeps telling me "Unsuccessful execution" as it seems to know the command but doesn't want to help me.
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Post edited October 08, 2016 by stylesrj
This question / problem has been solved by Hickoryimage
You are using the wrong script command. It is 'ka', not 'ga'. For example, to give 10 ore you would use:

rs ka_give_rare GiveCargo(1,10) <PlayerName>
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Hickory: You are using the wrong script command. It is 'ka', not 'ga'. For example, to give 10 ore you would use:

rs ka_give_rare GiveCargo(1,10) <PlayerName>
Oh right, I was cycling through the letters because ka wasn't working.
And it still isn't. ra, ga, kr? Nope.
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Hickory: You are using the wrong script command. It is 'ka', not 'ga'. For example, to give 10 ore you would use:

rs ka_give_rare GiveCargo(1,10) <PlayerName>
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stylesrj: Oh right, I was cycling through the letters because ka wasn't working.
And it still isn't. ra, ga, kr? Nope.
Well that's the proper format I gave you. If it's not working, and assuming you are doing everything else right, then I can only guess that it's because of that "whole bunch of unknown mods and scripts I've crammed into the game".
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stylesrj: Oh right, I was cycling through the letters because ka wasn't working.
And it still isn't. ra, ga, kr? Nope.
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Hickory: Well that's the proper format I gave you. If it's not working, and assuming you are doing everything else right, then I can only guess that it's because of that "whole bunch of unknown mods and scripts I've crammed into the game".
The Op has an image attached as to what I'm entering and a whole bunch of scripted attempts trying to find if I spelt something wrong.
Ok, I think is the crapton of mods that's causing the issue. Because I removed the entire Scripts Folder from a big Keadrin PRC merger mod thing and now the codes suddenly work again. I'm not sure what game-breaking things will happen if I leave the scripts folder out (I still can't actually buy and sell goods as the green button doesn't work) so I guess that's one workaround...
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stylesrj: Ok, I think is the crapton of mods that's causing the issue. Because I removed the entire Scripts Folder from a big Keadrin PRC merger mod thing and now the codes suddenly work again. I'm not sure what game-breaking things will happen if I leave the scripts folder out (I still can't actually buy and sell goods as the green button doesn't work) so I guess that's one workaround...
As I suspected. Overpopulating with mods and haks is the number one cause of issues in these games.
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stylesrj: Ok, I think is the crapton of mods that's causing the issue. Because I removed the entire Scripts Folder from a big Keadrin PRC merger mod thing and now the codes suddenly work again. I'm not sure what game-breaking things will happen if I leave the scripts folder out (I still can't actually buy and sell goods as the green button doesn't work) so I guess that's one workaround...
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Hickory: As I suspected. Overpopulating with mods and haks is the number one cause of issues in these games.
I didn't think they'd affect cheat codes though, because well... cheat codes.

Thanks for the help though :)
Post edited October 08, 2016 by stylesrj
What you're using aren't cheat codes as you think of them. They weren't designed to be used with the console to help a player, they're the actual scripts that the normal system uses to control the variables in the game. So although you can execute those scripts through the console, any mod that changes the way those scripts work may cause them not to work as you expect in the console. For instance, if a mod changes one of those scripts to add an additional parameter, then it will always fail in the console if you're entering the original number of parameters, because it needs all of the parameters to execute successfully. That may or may not be the reason yours wasn't working, but that's just a little insight into how things work behind the scenes.