Posted June 26, 2011
![avatar](/upload/avatars/2011/06/28612427ca95d6be63b6d5a2515f7bf807d8493d_t.jpg)
I personally love the Kayran fight. It does retain the easier difficulty on higher levels which is a shame but can be forgiven. The QTE I didn't mind in this case, not normally a fan but I think these sequence was better than say, when you are running on the bridge from the dragon in the prologue. With the kayran it actually felt relevant, like there was a small window of opportunity you could take advantage of, and if not, cut off his next tentacle and try again :)
It would be good if on harder difficulties the scripting was a little tougher, like his attack sequence changed or became more aggressive, to avoid learning the simplistic formula that is challenging the first time but repetitive later - this said I still really enjoy the entire sequence and appreciate the epic feel of the fight.
![avatar](/upload/avatars/2011/06/0d3595ab2b474084d999fdfb8721fbcfc14cfd0c_t.jpg)
![avatar](/upload/avatars/2011/05/80d4bbcd614c2bcd78079f3f50debd02607c7886_t.jpg)
STR add more damage and Geralt can carry more weight.
DEX add chance to evade and increase VIGOR regeneration.
MANA same as VIGOR but applies to SIGNS only.
MAGIC adds more SIGN damage and increase regeneration.
VIGOR is used for action based requirement such as BLOCKING, ROLLING and action based skill.
Each level up, Geralt will be assigned attribute points and Players are allowed freely to tailored how he want to play his Geralt.
Not to say I don't think the character should have a complex system of attributes, but I think Geralt still does have this - 3 pages on abilities/talents and attributes proper, but hey, the more the merrier :)
I actually like the blending of physical/mana energy in vigor as well, as it seems to me it would stem from the same internal source, but each to their own :)
![avatar](/upload/avatars/2008/12/1a5b0f379188142f9092fdc7cafbfcd28f572d5a_t.jpg)
![avatar](/www/default/-img/newuser_big.33.png)
By your reckoning, LA Noire is an rpg.
Heck, by a literal interpretation of what you said, frogger is an rpg.
I think both are important. Who your character is, those statistcs and which strengths they have, which way they have developed, is an important part to me of actually playing a character and adding depth to that character, rather than being a more passive director like an FPS or action game.
Post edited June 26, 2011 by brother-eros