Posted May 18, 2011
cloud8521: the slowdown is due to a lower FPS, a lower fps means a software mouse needs to fallow the FPS that the game has, if it was hardware it would not slowdown depending on frames.
Tiver: That's inaccurate, if the FPS is low the mouse movements should just appear jumpy, not actually move slow. It's simple enough for the game to track how much the physical mouse has moved in between frames. If the FPS did affect it the that is a horrible bug where something is capping the movement per frame. I however don't have FPS issues or lag issues, I am having sensitivity issues. Moving the mouse 1" physically equates to too small of a movement on screen. The amount it moves on screen with the smoothness shut off perfectly reflects how much I move it physically, regardless of the speed at which I move the mouse. The problem is you can't adjust what the amount it moves on the screen is and with my mouse that amount is far too small.
I imagine I could buy a mouse with a higher sensitivity or one of the ones that lets you adjust the mouses sensitivity and solve my problem that way, but it's simple enough to code in a UI sensitivity problem and just solve this in the game like many other games have.
Post edited May 18, 2011 by cloud8521