Posted June 28, 2011
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To continue your Dragon age example, did you play Awakening?
As a game-mechanical expansion and refinement, I found it frustrating. For example, the drastic reduction in conversation options, even the repetitive ones, made the whole expansion feel claustrophobic to me, as did the lack of full compatibility with the world of DAO. You can't revisit post-DAO Ferelden on the original map. Granted, DAO isn't the sort of game that requires a lot of grinding and exploration, but the impossibility of additional wandering draws attention to Awakening's limitations. As expansions go, I thought Oblivion's "Knights of the Nine" and "Shivering Isles" packs were a bit better integrated into the original game.
Now, I agree that TW2's third chapter feels too short. I wish that there was more content, but I don't think the actual ending is out of place.