Posted May 17, 2011
Hopefully this thread can be of use to anyone finding the game a bit difficult. I will try to update it as often as possible.
Please read the manual, even if its the first few pages covering the general controls. It will probably help. Second if the game is still too difficult on Normal, try Easy until you "get the hang of it".
Obviously people's opinion of the combat system will be colored by their experiences, please give it a try before you judge it. And yes that includes changing the difficulty level.
Their could be Spoilers throughout this discussion, Proceed at your own risk.
BASICS:
Controls...
WASD - Movement
Q - Casts your selected Sign (Uses Vigor)
E - Parry/Block (Uses Vigor)
R - Quickslot, Usually a Bomb (Hold to ready, release to throw)
Mouse - Moving the camera
LMB - Light Attack (Fast, Great for lightly or unarmored opponents)
RMB - Heavy Attack (Slow and Powerful, Best used in conjunction with Armored opponents)
WASD + Spacebar - Dodge/Roll (Saves your Life)
CTRL - Sign Selection/Meditation/Switch Weapons/Quckslot Selection
Vitality...
The bar stemming out from the Witcher medallion. Its red! When it is depleted you will die, if you needed to know that... Moving on, Potions and Places of Power can enhance your regeneration rate in and outside of combat.
Vigor...
The stuff you use to cast signs and block enemy blows. The meter is located under the health bar to the right of the toxicity gage. If you use all your vigor to cast signs, you cannot block. If you constantly block and use up your vigor, you cannot cast signs. Balance is required.
Toxicity...
Beneath the Health bar, to the left of the Vigor gage. Has a skull and bones... As it rises you will be able to use less potions. I haven't had alcohol yet, but I wouldn't be surprised if it affected your toxicity levels.
Potions, Oils, and Bombs...
To use a potion or create a potion you must first meditate by pressing "CTRL" and then the middle button. This will bring you to a menu that will allow you to access Character, Alchemy, Drink Potions, and Rest.
Obviously a Recipe is needed, but once acquired simple enter the alchemy screen and choose the recipe. If you have the needed ingredients the "create" button will be accessible. Rinse and Repeat as many times as needed. From alchemy you can also create oils and bombs.
To drink Potions you need to meditate, and then select the Drink Potions option. The right section of the circle. It appears that you can only drink up to three potions at once. Drinking potions effect all kind of stats and are very effective in aiding you in combat. However the higher your toxicity level the less potions you can use.
To coat a blade with an oil, open the inventory by pressing "I" and select the enhancements icon. Drag the oil to which ever blade you choose and drop it. Select yes...
Signs...
Check the manual for actual images of the signs and more in depth general info. Should be page 14.
The Aard Sign (Top of the List) - Telekineses, basically the medieval equivalent to a force push. Useful for pushing back opponents and or stunning them. When stunned enemies can be easily dispatched. Can also be used to destroy certain obstacles.
The Yrden Sign (Second from the Top, Looks like an hourglass) - Magical Trap, Upon activations Geralt throws it too the ground, any enemy that encounters it will be imobalized for a short time.
The Igni Sign (Third from the Top, Looks like a basic triangle) - Flame burst. Can wound opponents.
The Quen Sign (Fourth down form the top, second up from the bottom) - Shield, once activated it will protect Geralt from damage. When upgraded can reflect some of the damage back towards your attacker.
The Axii Sign (Bottom of the list, looks like an upside down triangle) - Used in battle can turn an enemy into a temporary ally. Also associated with the conversation system... think mind trick.
Difficulty...
This game is challenging, though I am sure balancing issue will be addressed throughout patches released in time. The game is not difficult if you try to understand its mechanics. TW2 is not the original, it is a sequel.
The combat and progression mechanics have evolved. Normal and above is comparable to TW1's Hard and above. Potions, Oils, Signs, Places of Power, Traps, and Bombs are needed. Also patience, if its trying yours try Easy.
INTERMEDIATE:
The prologue is going to kick your ass, especially if you play it out of order your first time.
Dragon Section...
Run towards the screen. Usually this is the "S" key, though with QTE set to Easy in the gameplay options it might become "W" (Need to check). A prompt to press the RMB may appear during this section to dodge away from Dragon Breath.
ADVANCED:
Tactics...
1. Dodge, Dodge, and Dodge.
2. Cast the Quen sign, it creates a shield around Geralt that can absorb damage
3. Block and Parry, successfully doing so puts your opponent off balance. Opening them to a counter attack. Particularly helpful in dealing with Armored and Strong opponents.
4. Before you are going to enter combat with a group of enemies, especially humans in the beginning of the game; use potions, oils, and prepare quickslot items.
5. Use quickslot items; Bombs, Daggers, and Traps.
Please read the manual, even if its the first few pages covering the general controls. It will probably help. Second if the game is still too difficult on Normal, try Easy until you "get the hang of it".
Obviously people's opinion of the combat system will be colored by their experiences, please give it a try before you judge it. And yes that includes changing the difficulty level.
Their could be Spoilers throughout this discussion, Proceed at your own risk.
BASICS:
Controls...
WASD - Movement
Q - Casts your selected Sign (Uses Vigor)
E - Parry/Block (Uses Vigor)
R - Quickslot, Usually a Bomb (Hold to ready, release to throw)
Mouse - Moving the camera
LMB - Light Attack (Fast, Great for lightly or unarmored opponents)
RMB - Heavy Attack (Slow and Powerful, Best used in conjunction with Armored opponents)
WASD + Spacebar - Dodge/Roll (Saves your Life)
CTRL - Sign Selection/Meditation/Switch Weapons/Quckslot Selection
Vitality...
The bar stemming out from the Witcher medallion. Its red! When it is depleted you will die, if you needed to know that... Moving on, Potions and Places of Power can enhance your regeneration rate in and outside of combat.
Vigor...
The stuff you use to cast signs and block enemy blows. The meter is located under the health bar to the right of the toxicity gage. If you use all your vigor to cast signs, you cannot block. If you constantly block and use up your vigor, you cannot cast signs. Balance is required.
Toxicity...
Beneath the Health bar, to the left of the Vigor gage. Has a skull and bones... As it rises you will be able to use less potions. I haven't had alcohol yet, but I wouldn't be surprised if it affected your toxicity levels.
Potions, Oils, and Bombs...
To use a potion or create a potion you must first meditate by pressing "CTRL" and then the middle button. This will bring you to a menu that will allow you to access Character, Alchemy, Drink Potions, and Rest.
Obviously a Recipe is needed, but once acquired simple enter the alchemy screen and choose the recipe. If you have the needed ingredients the "create" button will be accessible. Rinse and Repeat as many times as needed. From alchemy you can also create oils and bombs.
To drink Potions you need to meditate, and then select the Drink Potions option. The right section of the circle. It appears that you can only drink up to three potions at once. Drinking potions effect all kind of stats and are very effective in aiding you in combat. However the higher your toxicity level the less potions you can use.
To coat a blade with an oil, open the inventory by pressing "I" and select the enhancements icon. Drag the oil to which ever blade you choose and drop it. Select yes...
Signs...
Check the manual for actual images of the signs and more in depth general info. Should be page 14.
The Aard Sign (Top of the List) - Telekineses, basically the medieval equivalent to a force push. Useful for pushing back opponents and or stunning them. When stunned enemies can be easily dispatched. Can also be used to destroy certain obstacles.
The Yrden Sign (Second from the Top, Looks like an hourglass) - Magical Trap, Upon activations Geralt throws it too the ground, any enemy that encounters it will be imobalized for a short time.
The Igni Sign (Third from the Top, Looks like a basic triangle) - Flame burst. Can wound opponents.
The Quen Sign (Fourth down form the top, second up from the bottom) - Shield, once activated it will protect Geralt from damage. When upgraded can reflect some of the damage back towards your attacker.
The Axii Sign (Bottom of the list, looks like an upside down triangle) - Used in battle can turn an enemy into a temporary ally. Also associated with the conversation system... think mind trick.
Difficulty...
This game is challenging, though I am sure balancing issue will be addressed throughout patches released in time. The game is not difficult if you try to understand its mechanics. TW2 is not the original, it is a sequel.
The combat and progression mechanics have evolved. Normal and above is comparable to TW1's Hard and above. Potions, Oils, Signs, Places of Power, Traps, and Bombs are needed. Also patience, if its trying yours try Easy.
INTERMEDIATE:
The prologue is going to kick your ass, especially if you play it out of order your first time.
Dragon Section...
Run towards the screen. Usually this is the "S" key, though with QTE set to Easy in the gameplay options it might become "W" (Need to check). A prompt to press the RMB may appear during this section to dodge away from Dragon Breath.
ADVANCED:
Tactics...
1. Dodge, Dodge, and Dodge.
2. Cast the Quen sign, it creates a shield around Geralt that can absorb damage
3. Block and Parry, successfully doing so puts your opponent off balance. Opening them to a counter attack. Particularly helpful in dealing with Armored and Strong opponents.
4. Before you are going to enter combat with a group of enemies, especially humans in the beginning of the game; use potions, oils, and prepare quickslot items.
5. Use quickslot items; Bombs, Daggers, and Traps.
Post edited May 17, 2011 by C17