Kitad: I don't think that's a fair thing to say. Less =/= worse. If the skills that got cut were useless, while the skills that remained have more depth, then that's a welcome change.
For one, magic seems to work much better than in Oblivion or Morrowind.
As for the armor types, same logic applies. There are apparently no more legs, but there are many more armor types and variations.
But the variety of skills and character customisation is what I liked about TES games. In Morrowind, you could mix and match different
shoulder pads. Now they are eliminating legs. Maybe they should just regress back to "here are five portraits, pick one" system. I loved mixing different armour pieces and it sucks they are now limiting this.
vAddictedGamer, you nailed it. The two games are uncomparable - a story-driven RPG based on existing series vs a sandbox RPG, they have nothing in common (this assuming Skyrim isn't too different from previous TES games).
It doesn't even matter who wins some ~GOTY~ award because the
true quality of both games will shine through in a few years, when people forget about the hype and focus on actual games. Test of time is where it's at, not IGN's top ten article people forget by February anyway.