subtle54: The devs should learn how to scale enemies/loot drops to the player level as in other open world games, else large number of quests become superflous.
I've played over 200 hrs and there's quite a number of lower quests I haven't done due to the main quests leveling you so quickly.
paladin181: Why would they scale them? It's open world, there are places to find loot and enemies appropriate to your level. Some things will always be weaker/stronger than you.
Yeah it's plain dumb, have a fixed XP set. This scaling bs is the same mistake Bethesda does with their weak enemies getting much better gear, same here with weak enemies and their bloody levelling system.
Totally annoying, this is turning from fun to suck. I don't speed run the games so it takes forever to level up because of this stupid system. The story so far isn't very good anyway so it's not that fun to play that part, the story is very lame in fact. And then when you have levelled up so you can manage the damn quest then you get jack sh*t for doing that quest.
The guy that made the levelling system is a moran and should get a Brian.