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My rig's running i5 4690 oc to 4.4ghz, 16gb ram and 980 GTX.

FPS varies from 30-50ish at full ultra, not the best.

How would you set the graphics for maintaining a 50-60 fps game?

Thanks.
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kenny78: My rig's running i5 4690 oc to 4.4ghz, 16gb ram and 980 GTX.

FPS varies from 30-50ish at full ultra, not the best.

How would you set the graphics for maintaining a 50-60 fps game?

Thanks.
from what i have seen turn off hairworks, lower the density of foilage (not grass) to high, see if you are at 60 then, if not check the nvidia tweak guide, those are the 2 settings i remember hitting framerate the most tho
R9 290x here, and I couldn't get it to 60fps even on full high settings. I turned off GameWorks right off, played around with vegetation draw distance and shadows, and when I thought I'm on track I got some random stuttering, especially in scripted cutscenes. I think it is a bit too early for an optimized game.
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kenny78: My rig's running i5 4690 oc to 4.4ghz, 16gb ram and 980 GTX.

FPS varies from 30-50ish at full ultra, not the best.

How would you set the graphics for maintaining a 50-60 fps game?

Thanks.
FX 8350
R9 280x
8 GB RAM

Game is doing... well, fine. I just disabled Ambient Oclusion and set the FPS to 30. I know my PC can handle higher fps but playing with 30fps I am not going to feel any fps drop... so, in long term, the game will feel kinda smoother.
Perhaps "Grass Density" and "Foliage Visibility Range" could be a good spot to reduce one each. These can be quite heavy.
And then there is the hair works setting. I hear it is a demanding setting.
I'm on a 3930k 4Ghz, 32Gb RAM, GTX 980 4GB. Graphics settings all defaulted to ultra and seems to run just fine, not noticing any frame drops or anything.
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mmarci: R9 290x here, and I couldn't get it to 60fps even on full high settings. I turned off GameWorks right off, played around with vegetation draw distance and shadows, and when I thought I'm on track I got some random stuttering, especially in scripted cutscenes. I think it is a bit too early for an optimized game.
cutscenes i notice this too, not sure why reminds me of ACU, i guess they render everything realtime. i wouldnt worry about cutscene fps optimize for ingame FPS
To be honest, I'm not certain what the settings are at. The game picked some default settings, I am assuming for my setup, and they are working just fine. I am below minimum requirements yet I can play the game at a very respectable level of graphic detail at 1920x1200 in borderless window. No major tearing or stuttering that I have yet encountered. I am actually surprised.

Phenom II X6 1090T 3.2GHz (15% overclocked to around 3.7GHz)
Sapphire Radeon HD7850 2GB OC
12GB Ram.
FX-8320
8GB DDR3 1333MHz
R9 270x 4GB

The game runs at 30+ fps with everything on ultra except Hairworks (which is off), Shadow Quality is Medium (or High but not above High for sure, I think it's on Medium) and the Foliage Density is set to high. But everything else is on ultra with HBAO+ and it runs great! And it looks AMAZING!!!!!

I must say I didn't expect to run the game on such high graphic fidelity, but the game is really well optimized!

P.S. I forgot to mention that I am playing on 1680x1050.
Post edited May 19, 2015 by TURSHiA
Nvidia Hair bla bla bal is a FPS Killer. Without this game runs nice even on my GTX 560Ti Phenom II x4 965.
Post edited May 19, 2015 by fordas
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mmarci: R9 290x here, and I couldn't get it to 60fps even on full high settings. I turned off GameWorks right off, played around with vegetation draw distance and shadows, and when I thought I'm on track I got some random stuttering, especially in scripted cutscenes. I think it is a bit too early for an optimized game.
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yorktown1983: cutscenes i notice this too, not sure why reminds me of ACU, i guess they render everything realtime. i wouldnt worry about cutscene fps optimize for ingame FPS
Cutscenes are bugged right now, they are supposed to be capped at 30 fps which is normal for cutscenes but they are being capped at 20 for some reason.
thanks for the replies guys and have a witching time!
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yorktown1983: cutscenes i notice this too, not sure why reminds me of ACU, i guess they render everything realtime. i wouldnt worry about cutscene fps optimize for ingame FPS
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Garudin: Cutscenes are bugged right now, they are supposed to be capped at 30 fps which is normal for cutscenes but they are being capped at 20 for some reason.
from what i saw, it was at 27 fps and slight stutter. nothing much to be worried about for a cutscene, to me at least.
Post edited May 19, 2015 by kenny78
Playing two hours with R9 280 here, everything's smooth, no crashes or issues... Around 40 FPS average.

Noticed it's much better to select LOW graphic presets and then manually move all the sliders to ULTRA (except foliage which is a bit bugged at ULTRA so I keep it HIGH). This gives me around 10+ FPS than simply clicking ULTRA preset (weird).
3x680 GTX classified, tri-sli
i7-960 @ 4.0 ghz
12gb ram

at 1920x1080 with aa and hairworks off and everything else ultra my game has some pretty bad stuttering issues. almost dont even really wanna play right now. its pretty bad. might try grass and foliage to high going forward.

at 5760x1080 and everything set to low, then game stills runs very poorly (15-24 fps)

something doesnt seem right here. this game should be running much better than this considering i have the may 18th drivers too. :(

jason
I have GTX970 3570k @ 4ghz, game run pretty choppy on ultra. I just turned off hairworks and put shadows down to high. I don't have a frame rate monitor atm but it feels nice and smooth (50+) now.

Also try full fullscreen instead of borderless window (the default) that helped quite a bit too.
Post edited May 19, 2015 by Skorne