Posted July 07, 2015
Wow, I did not expect this thread to become about the elder scrolls. But yeah, same streamlining problems. I remember the witcher 1 where you could use the wrong sword technique against a monster and it would beat the crap out of you. Come to think of it, I never tried punching drowners in the previous two witcher games. But at least it wasn't so hard to do something stupid.
Something else I'm noticing more and more in recent games is the automatic rotation of the minimap. This pretty much takes away any requirement for spatial orientation, so the gamer can have even less brain activity while playing the game. Personally I play without the minimap and automatic quest markers and routes, but most quest are rather hard to do this way because of inadequate quest descriptions. They say it's a house just over the hill to the south, and then it's really south-west, or over a different hill.
She is in the gwent game as a hero card. Fighting on the side of the dwarves. Typical.
Something else I'm noticing more and more in recent games is the automatic rotation of the minimap. This pretty much takes away any requirement for spatial orientation, so the gamer can have even less brain activity while playing the game. Personally I play without the minimap and automatic quest markers and routes, but most quest are rather hard to do this way because of inadequate quest descriptions. They say it's a house just over the hill to the south, and then it's really south-west, or over a different hill.
She is in the gwent game as a hero card. Fighting on the side of the dwarves. Typical.