Jason_the_Iguana: [
That's what the BG1 NPC project mod is for, though. (Is that the party banter mod you mean? It adds tons of banters and whatnot to BG1, for each and every NPC that can join your party.) Much more value than having just 3 companions talking. Without it I doubt I'd ever play BG1 again.
Plus you can find some other mods that add NPCs too. I haven't actually tried this for BG1, but in BG2 there are some good modded characters to be found. Also a lot of bad/uninteresting/cheesy ones, but that's the internet for you.
Yeah, that's what I meant, the NPC Project. I've used it many times and loved it.
No doubt on the good/bad mod characters (or content in general). When you find the good stuff, its really a breath of fresh air, but there are so many that are mediocre to bad. The NPC Project was great, though I thought they made Imoen too annoying.
Hickory: I'll give you that the GUI scales, but that's only the GUI, and I much prefer to be able to see what ammunition (for example) a character has selected, as in the original, than to have a scaling GUI when you stick to one resolution.
The zoom is a gimmick in a fixed asset game, as I said.
The new companions just don't fit in with the original feel of the game. They are glaringly fan made facsimiles, and I don't enjoy them in the slightest. I'll go with the previous comment about BG1 NPCs. Much better to have extra content for existing characters I say.
I'm not sure what you mean by not being able to see ammo is selected. I guess maybe it was highlighted in the original? I just checked it and you can tell the different (the border is a different color on the square), but it definitely doesn't stand out.
The zoom also replaces setting the resolution for the game. It may not be useful zooming in and out, but it essentially allows you to change the resolution you are playing at on the fly. Not everyone wants to play at their monitor's max resolution.
I would have enjoyed extra content for the existing characters as well, but they were pretty restricted contractually on messing with existing content (they couldn't include any of the Unfinished Business stuff either). I do agree that the new npcs are more like BG2 npcs than BG1, but like I said its something different, so I'm enjoying that.
Jason_the_Iguana: Plus you can find some other mods that add NPCs too. I haven't actually tried this for BG1, but in BG2 there are some good modded characters to be found. Also a lot of bad/uninteresting/cheesy ones, but that's the internet for you.
Jonesy89: Then there is the hilariously awful Saerilith mod for BG2. I haven't tried it myself, but the masochistic person who LPed it for the Something Awful forums did, and it was hysterical in how crazy it was.
I got turned off on mods early on after playing Dark Side of the Sword Coast and The Darkest Day. I respect the effort, but I just didn't care for either of them at all for a variety of reasons. It really wasn't until 07 or 08 when I decided to replay everything again (after 2-3 play throughs originally) that I started trying mods again. Wish there was a rating system like on the NWN mods!