Posted April 09, 2013
Thanks for the guide.
There are some things I want to add.
-Your stats will be something from 8 to 18 (+/- 1 for race adjustment) in the beginning. Everything else is cheating.
-When your main character dies its game over, so give him 18 con if he is a warrior, else 16 con.
Make sure you save before lv up and get max hit points per level.
The main stat of your class should be maxed out (str for fighter, int for mage, . . .)
Strenght is not useless. Even if your cleric never wants to use a melee weapon he should be able to wear a full plate, a weapon, a shield and some potions without being encumbered. He wants to have a good ac in case someone shoots arrows at him.
note: I like the character creation of DnD3 (like in the never winter nights series) better than DnD2 (baldurs gate). Unless you cheat you only have a fixed number of points to spend and you cannot max out everything by rerolling long enough.
question: How are the max hit points calculated for class combinations, especially when you have odd numbers. Like you have a fighter/thief with 17 con.
There are some things I want to add.
-Your stats will be something from 8 to 18 (+/- 1 for race adjustment) in the beginning. Everything else is cheating.
-When your main character dies its game over, so give him 18 con if he is a warrior, else 16 con.
Make sure you save before lv up and get max hit points per level.
The main stat of your class should be maxed out (str for fighter, int for mage, . . .)
Strenght is not useless. Even if your cleric never wants to use a melee weapon he should be able to wear a full plate, a weapon, a shield and some potions without being encumbered. He wants to have a good ac in case someone shoots arrows at him.
note: I like the character creation of DnD3 (like in the never winter nights series) better than DnD2 (baldurs gate). Unless you cheat you only have a fixed number of points to spend and you cannot max out everything by rerolling long enough.
question: How are the max hit points calculated for class combinations, especially when you have odd numbers. Like you have a fighter/thief with 17 con.