advancedhero: Very interesting story. I think I really ought to get a group together and play some tabletop games, I just don't know what to play now. I thought that 2nd ed. D&D sounded about right to me, but I'm not so sure. For historical purposes, what is AD&D 1st edition like? I think I heard that combat is number-table based?
AD&D 1E was pretty much the same as 2E except for some major improvements. 2E's use of THAC0 replaced the original chart for what to hit scores for a character of a given level and class would connect against a given AC; 2E just gave what it would take to hit something with AC 0, and required doing math to derive any variations. Also, 2E got rid of the table of AC bonuses and penalties against certain weapons; I guess the idea was that certain weapons would have an easier time getting through certain types of armor due to some weapons being better suited to ripping through chain mail or whatnot, but it was another fiddly factor that was irritating to keep track of at best and ripe for abuse by twinks at worst, from what I've heard.
You want to talk history, though, D&D 1E is where things get weird. Iirc, classes didn't exist, as your race defined your class; if you were a dwarf, you were a warrior type, if you were an elf, you cast magic, etc. slaapliedje probably knows more about that than I do, though.
Jonesy89: Fair enough. Me, I'll start being afraid of Lolth when she loses her stat block, or at the very least when it consists solely of variants on "you lose". Also, I kind of have a hard time taking Lolth seriously after her
earlier appearances in D&D books.
Landeril: Pfft. Her and Tiamat still make a deadly team
Maybe, but you can at least theoretically hit one of them with a natural 20 or something, and you might be able to kill them (or rather their avatars, I suppose). Someone tries rolling an attack roll against the Lady and gets a nat 20, the best thing I could imagine happening is that they manage to actually charge for about a second more than they would have been able to otherwise before they become bacon confetti.
slaapliedje: Played that for years, bought tons of stuff, but it always felt like they had gone against their word. With the Player's Handbook and Dungeon Master's guide, it was supposed to be, "Here are the base races and classes, and you can sort of specialize, to keep things straight and easy." then they started adding all the <class> handbooks, which added back in things like Monks, Assassins, etc from 1st Edition AD&D. Plus I wanted a bit more realism out of it,
after having a battle last a month of game time (since each 'turn' is a full minute in AD&D 2nd edition.) I figured it was time to find something else.
Sweet Christmas, what in the Hells were you fighting?
EDIT: wait, when you refer to 'turns', are you referring to 'rounds'? Those are two very different things in 2E; iirc, a turn = 10 rounds, so a round would last about 1 minute and a turn would actually last about 10 minutes.