Posted April 17, 2016
I'll get this out of the way first: I have no interest in the EE editions. I have no interest in the Widescreen mode either. I want to play the original games without any mods.
That said, here's my problem GOG, I hope you can help me. When playing Baldur's Gate in windowed mode (640x480) everything looks sharp and nice. Tiny, but nice.
But when playing in fullscreen, everything turns a bit blurry. I have attached two images to illustrate the difference. They are in JPG, sadly, but wouldn't fit otherwise. You will be able to notice the difference, though.
I suggest you watch them at fullscreen (if your monitor is 1920x1080, like mine). See how example 1 is blurry compared to example 2. Example 2 is exactly how I want my BG to look in fullscreen: sharp, big, nice. Both images were 640x480 originally, just upscaled differently.
What I want to know is how I can get my game to look like example 2 instead of blurry like in example 1. Is it even possible? If you can help me solve this, I will be able to play all IE in crisp detail as opposed to blurry looking.
Example 1 is an in-game screenprint (scaled to fit my monitor) while example 2 was hand-made using Photoshop's nearest-neighbor scaling option. So I guess the solution has to do something with that.
I would love you guys forever if you could help me out with this, it's driving me crazy!
That said, here's my problem GOG, I hope you can help me. When playing Baldur's Gate in windowed mode (640x480) everything looks sharp and nice. Tiny, but nice.
But when playing in fullscreen, everything turns a bit blurry. I have attached two images to illustrate the difference. They are in JPG, sadly, but wouldn't fit otherwise. You will be able to notice the difference, though.
I suggest you watch them at fullscreen (if your monitor is 1920x1080, like mine). See how example 1 is blurry compared to example 2. Example 2 is exactly how I want my BG to look in fullscreen: sharp, big, nice. Both images were 640x480 originally, just upscaled differently.
What I want to know is how I can get my game to look like example 2 instead of blurry like in example 1. Is it even possible? If you can help me solve this, I will be able to play all IE in crisp detail as opposed to blurry looking.
Example 1 is an in-game screenprint (scaled to fit my monitor) while example 2 was hand-made using Photoshop's nearest-neighbor scaling option. So I guess the solution has to do something with that.
I would love you guys forever if you could help me out with this, it's driving me crazy!
Post edited April 17, 2016 by Lucas9
This question / problem has been solved by ZellSF