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-Keyboard only, controls in a point and click game

-Having to hunt down vesa drivers to get a game to run

-Box missing code wheel or what ever copy scheme they had
Post edited December 17, 2018 by Sam2014
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Sam2014: -Having to hunt down vesa drivers to get a game to run
Fiddling around with the autoexec.bat and config.sys to free up those 640k main memory while still having all necessary drivers loaded. And whatever higher memory system the game, you were trying to play, required. (EMS, XMS). I was quite happy when DOS/4GW was invented!
Aaaaaah, so many of these things people "don't miss" about old games were so absent from the Amiga's universe.

Amiga amiga amiga. <3

How but how did this machine and its marvellous system manage to lose and vanish in front of those clunky (and mouse-unfriendly) microsoft PCs !?
Bad controls and poor interfaces are the biggest ones for me. Some old games are still fun but only after getting past the controls/interface. :(
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Telika: Aaaaaah, so many of these things people "don't miss" about old games were so absent from the Amiga's universe.

Amiga amiga amiga. <3

How but how did this machine and its marvellous system manage to lose and vanish in front of those clunky (and mouse-unfriendly) microsoft PCs !?
To detail that would take several documentaries worth of explanation, which thankfully exist on Youtube, free to watch.

Of course, even the Amiga wasn't a bucket of butterflies; I've seen many a screenshot of games with hideous gradient backgrounds akin to vomiting a mouthful of skittles.
[i]Error reading drive A:

Abort, retry, failure?
[/i]

And the general frailty and unreliability of floppy disks of both sizes.
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Charon121: And the general frailty and unreliability of floppy disks of both sizes.
There are more than two sizes of floppy disks.

There's also the time when a floppy disk formatted for one type of computer could not be read, at all, in another; it seemed each computer type had a different low-level disk format. (The one exception I am aware of is the IBM PC and the MSX, which could access (but not boot from) each other's floppies.)

https://en.wikipedia.org/wiki/History_of_the_floppy_disk
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dtgreene: There are more than two sizes of floppy disks.
Right, I seem to have just missed the biggest one. But I still used a floppy disk that was actually floppy, unlike the 3.5'' variant. :) We had to take care to remove anything that may contain a magnet (ferrous or electric kind) from the computer work area. Even then, they would often fail randomly, sometimes even soon after writing. When I was a kid and computer games were hard to find, I used to carry a plastic bag with about a dozen blank floppy disks with me everywhere I went, just in case I chanced upon new shareware or even full games on someone's computer to copy.
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vidsgame: Those racing games where it was next to impossible to even get first place no matter what you did and all the hours you played. I'll probably edit this later to throw in an example but I purged those memories in order to give racers another chance.
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dtgreene: Reminds me of one race in Zelda: Majora's Mask (which, I should point out, is not a racing game, so it's even less excusable here) where your time doesn't actually matter; when you get close to the goal, another racer will teleport right behind you and likely overtake you unless you are able to knock it away. I am quite sure that my personal best time (which I haven't kept track of) was a time I did not win the race, and my victories were actually significantly slower than most of my losses.

(Incidentally, I find that the reward for winning actually makes combat less interesting, and as a result less fun, but that's another story.)
That's quite a good example, thank you. I agree, it is indeed less excusable here. How did you figure out how to overcome that? I would have and have in other games just skipped that part or put the game on hiatus because that sort of thing.
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dtgreene: Reminds me of one race in Zelda: Majora's Mask (which, I should point out, is not a racing game, so it's even less excusable here) where your time doesn't actually matter; when you get close to the goal, another racer will teleport right behind you and likely overtake you unless you are able to knock it away. I am quite sure that my personal best time (which I haven't kept track of) was a time I did not win the race, and my victories were actually significantly slower than most of my losses.

(Incidentally, I find that the reward for winning actually makes combat less interesting, and as a result less fun, but that's another story.)
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vidsgame: That's quite a good example, thank you. I agree, it is indeed less excusable here. How did you figure out how to overcome that? I would have and have in other games just skipped that part or put the game on hiatus because that sort of thing.
At first, frustration trying to beat the race, and when I did, noticing that my time was considerably worse than my PB. Then, on one playthrough, I payed attention to the minimap and noticed that one of the gorons teleported when I was close to the finish line.

It really is one of the worst parts of that game's design, though I would say that insta-fail stealth sequences in Zelda games are worse (at least, in MM, the first one is easy and if you go at night you can see the guards' lines of vision, and you can get the Stone Mask before the second one in order to trivialize it; other Zelda games (like OOT) are not so nice with this).
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Sam2014: -Having to hunt down vesa drivers to get a game to run
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Lifthrasil: Fiddling around with the autoexec.bat and config.sys to free up those 640k main memory while still having all necessary drivers loaded. And whatever higher memory system the game, you were trying to play, required. (EMS, XMS). I was quite happy when DOS/4GW was invented!
Ahhh, those were the days. Sometimes took more time and brain power
to get the game running than to play said game, which often was a
let down after all the effort.
The games that had that copy protection where if you wanted to install it from disc again, you had to uninstall it with the disc. If you switched computers, or had a hard drive go bad, the disc was worthless unless you broke the copy protection previously.
low rated
What is wrong with old games are their old fanboys.

Nostalgia makes them believe those games are perfect and way better than current ones to a point where they attack anybody who wants some improvements for the game.
The other part is the slogan "graphics doesnt matter" and in the same line they say the remaster is so good due to new 4k graphics...

Like cnc remastered , it has so many problems.
The entire "clunky controls" thing, game designers have learned so much.

Remember early 3D games especially? Sure, it was a very exciting time to be a game designer but stuff from those times has aged very poorly. But also remember that there were basically only 5 years between DOOM and Half-Life, today we get 5 similar Assassins Creed titles in that timespan. Being on the frontier of new design has its benefits.

The only thing that compares a little today is VR, requiring totally new designs and ideas on "how one plays".
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SOURCE_OF_TRUTH: The entire "clunky controls" thing, game designers have learned so much.

Remember early 3D games especially? Sure, it was a very exciting time to be a game designer but stuff from those times has aged very poorly. But also remember that there were basically only 5 years between DOOM and Half-Life, today we get 5 similar Assassins Creed titles in that timespan. Being on the frontier of new design has its benefits.

The only thing that compares a little today is VR, requiring totally new designs and ideas on "how one plays".
at least now you can use ships :D

ah VR needed so much time to get a decent game not just a tech demo , yeah it is very similar to early 3d