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Tencent china gaming company lost 10% stocks value after which is about $60bill it seems
after chinese media calls video games "Spiritual Opium" and ccp starts to regulate play time for children

Do you think game are really act like opium and bad for children?

news link:
https://
www.gamespot.com/articles/tencent-stock-dips-after-chinese-media-calls-video-games-spiritual-opium/1100-649474 0/
Mobile games certainly but scanning faces is bit of an overreach in my opinion.
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kids don't chase the dragon
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ConanTheBald: Mobile games certainly but scanning faces is bit of an overreach in my opinion.
well, else it is probably too easy to circumvent yep even adults get addicted
clearly games needs regulations
Post edited August 06, 2021 by Orkhepaj
I've always seen video games in the same way I see boardgames. They are great way to play with your friends.

It's whatever you want it to be.
Yeah, they're bad, children should be kept away from them. Better to send them to some youth organization where they learn marching, shooting and other skills that will be useful when they're old enough to join the army and go to war.
Opioids are modern opium you momplete coron!
Expanding what Arcadius-8606 said, anything can be an addiction. That doesn't necessarily mean those activities should be banned because it should be based on the extent of its negative externalities. Rather, that individual needs therapy / deprogramming since if all video games were banned, I heavily suspect they'll just latch onto something else as a new addiction.

Regarding the topic, not all games are "spiritual opium". I suspect it's those freemium games with tons of microtransactions that were designed to be psychologically addictive in order to get the user to keep on spending (note: addictive is different than engaging). These are the troublesome games that should be regulated because they're maliciously hijacking your brain's reward system that users are unaware of, particularly the young and/or unaware that this new regulation specifically targets:
In response to the article, Tencent said that it will institute stricter limitations on minors' playtime in Honor of Kings. Young gamers will be limited to one hour per day during the week and two hours per day on weekends and holidays. Anyone under the age of 12 will not be able to make in-game purchases. China already has some limitations on how much playtime minors can have, but these new limitations are more than required by the government.
This 2016 paper also reinforces the conclusions of behaviour issues with children and teens playing more than 9 hours of video games per week. So maybe the CCP might have a point here.
I don't really think there will be many wars fought over the supply of video games so i don't think they are.
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MeowCanuck: Expanding what Arcadius-8606 said, anything can be an addiction. That doesn't necessarily mean those activities should be banned because it should be based on the extent of its negative externalities. Rather, that individual needs therapy / deprogramming since if all video games were banned, I heavily suspect they'll just latch onto something else as a new addiction.

Regarding the topic, not all games are "spiritual opium". I suspect it's those freemium games with tons of microtransactions that were designed to be psychologically addictive in order to get the user to keep on spending (note: addictive is different than engaging). These are the troublesome games that should be regulated because they're maliciously hijacking your brain's reward system that users are unaware of, particularly the young and/or unaware that this new regulation specifically targets:

In response to the article, Tencent said that it will institute stricter limitations on minors' playtime in Honor of Kings. Young gamers will be limited to one hour per day during the week and two hours per day on weekends and holidays. Anyone under the age of 12 will not be able to make in-game purchases. China already has some limitations on how much playtime minors can have, but these new limitations are more than required by the government.
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MeowCanuck: This 2016 paper also reinforces the conclusions of behaviour issues with children and teens playing more than 9 hours of video games per week. So maybe the CCP might have a point here.
probably , still limiting them could be good
like minors shouldnt be able to buy lame lootboxes
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MeowCanuck: Expanding what Arcadius-8606 said, anything can be an addiction. That doesn't necessarily mean those activities should be banned because it should be based on the extent of its negative externalities. Rather, that individual needs therapy / deprogramming since if all video games were banned, I heavily suspect they'll just latch onto something else as a new addiction.

Regarding the topic, not all games are "spiritual opium". I suspect it's those freemium games with tons of microtransactions that were designed to be psychologically addictive in order to get the user to keep on spending (note: addictive is different than engaging). These are the troublesome games that should be regulated because they're maliciously hijacking your brain's reward system that users are unaware of, particularly the young and/or unaware that this new regulation specifically targets:

In response to the article, Tencent said that it will institute stricter limitations on minors' playtime in Honor of Kings. Young gamers will be limited to one hour per day during the week and two hours per day on weekends and holidays. Anyone under the age of 12 will not be able to make in-game purchases. China already has some limitations on how much playtime minors can have, but these new limitations are more than required by the government.
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MeowCanuck: This 2016 paper also reinforces the conclusions of behaviour issues with children and teens playing more than 9 hours of video games per week. So maybe the CCP might have a point here.
Corrolation doesn't mean causation. The real problem is that young people don't have anything to do. They lack motivation because they lack future. No wonder that they try to escape their miserable reality. If they have "behavioral issues" meaning they critisise society and therefore are antisocial, where they should go or what should they do if they are treated like mental patients? And if they do participate in society and dare to become successful then they are being accused of being "fratboys". Go figure.
Post edited August 07, 2021 by ConanTheBald
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MeowCanuck: Expanding what Arcadius-8606 said, anything can be an addiction. That doesn't necessarily mean those activities should be banned because it should be based on the extent of its negative externalities. Rather, that individual needs therapy / deprogramming since if all video games were banned, I heavily suspect they'll just latch onto something else as a new addiction.

Regarding the topic, not all games are "spiritual opium". I suspect it's those freemium games with tons of microtransactions that were designed to be psychologically addictive in order to get the user to keep on spending (note: addictive is different than engaging). These are the troublesome games that should be regulated because they're maliciously hijacking your brain's reward system that users are unaware of, particularly the young and/or unaware that this new regulation specifically targets:

This 2016 paper also reinforces the conclusions of behaviour issues with children and teens playing more than 9 hours of video games per week. So maybe the CCP might have a point here.
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ConanTheBald: Corrolation doesn't mean causation. The real problem is that young people don't have anything to do. They lack motivation because they lack future. No wonder that they try to escapet their miserable reality. If they have "behavioral issues" meaning they critisise society and therefore are antisocial, where they should go or what should they do if they are treated like mental patients? And if they do participate in society and dare to become successful then they are being accused of being "fratboys". Go figure.
that's very sad
looks like some want to completely take away their future, hope they will listen to that Petterson guy and find something worthy to live for
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The word 'opium' is pretty emotive in China (See: History), so culturally, I understand the knee-jerk.

Personally, I think games can be rotten to the core, cynically designed from scratch to get very young people into the whole hormone/neurotransmitter reward-for-play (which quickly moves on to reward-for-cash) system, (As MeowCanuck said, 'maliciously hijacking your brain's reward system'), and they absolutely should be regulated, a bit like TV advertising is.

The problem is, how do you isolate those from the games that are designed to be fulfilling and entertaining? You don't want to throw the baby out with the bathwater.
Yes...

... but...

... I do not agree with state regulation.

I think children should be encouraged by their parents to make video games a part of life -- like reading -- not a replacement for life (except where a person due to circumstance cannot experience "real life").

Accomplishment in games can be deceptively attractive to some (many)... "stealing" energy that could often have been directed to accomplishment in the real world. Except for a very few, game accomplishments will never add to real life accomplishment or stability. But the sad thing is that as real life accomplishment becomes more difficult (for many reasons), accomplishment in games becomes much more attractive; people need the dopamine from accomplishment somehow.

And I say this as a person who loves video games and has spent a lot of time and energy in the hobby... although I've also worked on studies regarding gaming's relationship to different ages and communities.
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kai2: Yes...

... but...

... I do not agree with state regulation.

I think children should be encouraged by their parents to make video games a part of life -- like reading -- not a replacement for life (except where a person due to circumstance cannot experience "real life").

Accomplishment in games can be deceptively attractive to some (many)... "stealing" energy that could often have been directed to accomplishment in the real world. Except for a very few, game accomplishments will never add to real life accomplishment or stability. But the sad thing is that as real life accomplishment becomes more difficult (for many reasons), accomplishment in games becomes much more attractive; people need the dopamine from accomplishment somehow.

And I say this as a person who loves video games and has spent a lot of time and energy in the hobby... although I've also worked on studies regarding gaming's relationship to different ages and communities.
State regulation is still better than huge company regulating on their own.

If everybody would have decent parents who know how to teach their children we wouldn't have any problems.