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Should have never been released for current gen consoles. :(

CDPR misconceived the project. If they somehow fix this then they will earn my respect back.

Don't have issues with my system though. No crashes, some glitches and most anoying a few quest bugs where I have to reload an earlier safe.

Fewer loot, better AI and a transmog system for the clothes and the game would be great. :)
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Nalkoden: This game needed at least TWO more years in development.
Yeah that really worked for e.g. Duke Nukem Forever.

If you start postponing the game, you might start postponing if forever as the goalposts are moving too (e.g. at some point you should consider moving to another game engine etc., which is what DNF apparently did several times during its development cycle).

Plus, the people who are financing the project probably don't want to pay for decades for mere tinkering, and not releasing a game. After all, lots of bugs will remain unseen, until the game is released to public which has millions of different kinds of PC configurations to "test" it on. I guess that is why in-dev games are so widely used nowadays, they will accelerate the finding and squashing of bugs.

I am not surprised at all a big and complex open-world game is buggy at launch. As long as CDPR keeps churning out bugfixes to it, I am fine. I'll play it later when it stabilizes, and maybe receives some additional content in the form of DLCs.

Lots of games that we warmly consider classics today were total disasters at launch. Some of them always remained buggy and needed lots of user-made fixes to make them playable.
Post edited December 12, 2020 by timppu
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Nalkoden: This game needed at least TWO more years in development.
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timppu: Yeah that really worked for e.g. Duke Nukem Forever.

If you start postponing the game, you might start postponing if forever as the goalposts are moving too. Plus, the people who are financing the project probably don't want to pay for decades for mere tinkering, and not releasing a game.

I am not surprised at all a big and complex open-world game is buggy at launch. As long as CDPR keeps churning out bugfixes to it, I am fine. I'll play it later when it stabilizes, and maybe receives some additional content in the form of DLCs.

Lots of games that we warmly consider classics today were total disasters at launch. Some of them always remained buggy and needed lots of user-made fixes to make them playable.
agree postponing is not a good option, just look at starcitizen what a scam that became
there needs a line where they should just release the product and start fixing some bugs
I think it depends on which system.

On PC honestly I don't think the game is really in a worse state than Witcher 3 at it's original release, peoples have short memories but the launch wasn't exactly stellar it took a couple of months for things to improve. I remember on my high end system I had pretty spotty performances and that without enabling the NVidia "beard" engine that was killing the perfs even more.

In it's current state the game is playable with adequate performances (at least on my system), there are bugs but all of them are of the "funny" category, objects suddenly being possessed and flying on their own, weird clipping, etc... no of the "game-breaking" kind.

So no on PC I don't think it's "outrageous", the worse launch, or whatever.


However on console, especially on PS4 and XBox that's a different story all together, and on those, yes, the launch is pretty catastrophic and is really hurting CDPR reputation, the game is just not playable on those system. I mean on console you are used to 30 fps and don't really expect native resolution in 60 fps but here we are talking ugly 720p looking resolution with 15fps. Peoples as starting to say that the reason why CDPR offer free upgrade to next gen console it wasn't because they were nice but because they knew that game was unplayable on old gen. Don't know if it's true but CDPR really need to find a way to fix that and fast.
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Gersen: So no on PC I don't think it's "outrageous", the worse launch, or whatever.
No it's not and i think a lot of the problems aren't even coming from the game, but rather the PCs and their state. On Steam a user complained loudly that the game crashes and has graphic issues, of course, he blamed the developers, turns out the problem was his completely outdated set of drivers (GPU Drivers from 2019!)
And i don't wanna know what state some of the PCs are in. Probably full of bloatware, 200 programs running in the background, old drivers...it's no wonder that a game gets issues and crashes.

Personally, so far i only encountered a few glitches (Jackie in the apartment turns around and suddenly all items shoot across the room, reminded me of the infamous FPS Glitch in Skyrim, another was my car hovering above the street) and one annoyung bug (Opened an elevator, some armored enemy was in, but instead of attacking he just spun in a circle and teleported to another room and back to the elevator, really strange, easy kill though :D )

On the consoles though...yeah, they never should've released the game in this state. It really hurts the reputation of CDPR, they should've realized just how bad these versions are.
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EcoSeis: Greetings;

I fell the need to vent my absolute frustration with the launch of Cyberpunk 2077, it is a complete mess, it has one if not the worst state at launch on any game that comes to my memory. Bugs and glitches everywhere, poor performance for anything that isn't top tier PC, the GOG Galaxy app is a cancer that won't be installed on my PC ever again, it just crashes over and over again doing the updates for the game, the save sync gave an error every single time.

I paid for the Collector's edition on Xbox and the GOG version for the PC, plus artbooks and stuff, I did put a lot of money trusting blindly in my absolute favourite game developer, I have a lot of games on GOG, a lot, just because, just to pay for them on PC, specifically on GOG, that I play on other platforms, including all The Witcher games, and as of right now I'm done with CDPR, I'm sorry, but I lost all my respect for the company.

Like I said Cyberpunk 2077 is a complete mess, apart from the updates issues this game isn't ready at all, but the absolute crime is the console versions, they are an absolute atrocity, and I tried it on One X, in my PC when it run, it did decently with a lot of sacrifices, but the bugs are just constant, everything they said about them not being there more that just the usual stuff for an open world, was a complete lie. But the console, damn, it just doesn't run well at all, and I saw the base consoles, those version running at 15 fps at many points with worst visuals that 5 year old games shouldn't have been greenlit ever, and the Pro/X versions just manage to look ok, but they don's run well enough, nearly enough.

The game is as of right now a complete disaster, and the thought that at some point in the development they actually thought on launching this on April 2020, is outrageous. This game was clearly a 2021 launch for only next gen, they should have keep their promise "When its ready" above anything else, and for the people that were promised a version for their console, would have been better with an apology for not launching the game on that platform even when they said it would than charging them for this product.

I'm honestly disappointed and heart broken, I personally wish for the team the best, but they lost my respect. The console versions can´t be drastically fixed no matter how much they work on patches, if they do, it will be a miracle.

CDPR, goodbye.
RTX 2060 AMD Ryzen 5 2600 16 GB of RAM. The game works very well. Few bugs, though some of them are frustrating, but not enough to spoil the experience.
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Gersen: However on console, especially on PS4 and XBox that's a different story all together, and on those, yes, the launch is pretty catastrophic and is really hurting CDPR reputation, the game is just not playable on those system. I mean on console you are used to 30 fps and don't really expect native resolution in 60 fps but here we are talking ugly 720p looking resolution with 15fps. Peoples as starting to say that the reason why CDPR offer free upgrade to next gen console it wasn't because they were nice but because they knew that game was unplayable on old gen. Don't know if it's true but CDPR really need to find a way to fix that and fast.
I a way it's going to be a sort of what GTA V did for PS3/PS4 transition - it is going to motivate more people to jump on a next gen PS/Xbox to play Cyberpunk 2077 the way it was intended to, with loosing a lot of credit they have (had?) with wider console gaming community. Free upgrade is the least they could do.
I am little surprised CDPR didn't do some sort of "last gen only" version of the game considering CPU limitations.
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EcoSeis: Greetings;

I fell the need to vent my absolute frustration with the launch of Cyberpunk 2077, it is a complete mess, it has one if not the worst state at launch on any game that comes to my memory. Bugs and glitches everywhere, poor performance for anything that isn't top tier PC, the GOG Galaxy app is a cancer that won't be installed on my PC ever again, it just crashes over and over again doing the updates for the game, the save sync gave an error every single time.

I paid for the Collector's edition on Xbox and the GOG version for the PC, plus artbooks and stuff, I did put a lot of money trusting blindly in my absolute favourite game developer, I have a lot of games on GOG, a lot, just because, just to pay for them on PC, specifically on GOG, that I play on other platforms, including all The Witcher games, and as of right now I'm done with CDPR, I'm sorry, but I lost all my respect for the company.

Like I said Cyberpunk 2077 is a complete mess, apart from the updates issues this game isn't ready at all, but the absolute crime is the console versions, they are an absolute atrocity, and I tried it on One X, in my PC when it run, it did decently with a lot of sacrifices, but the bugs are just constant, everything they said about them not being there more that just the usual stuff for an open world, was a complete lie. But the console, damn, it just doesn't run well at all, and I saw the base consoles, those version running at 15 fps at many points with worst visuals that 5 year old games shouldn't have been greenlit ever, and the Pro/X versions just manage to look ok, but they don's run well enough, nearly enough.

The game is as of right now a complete disaster, and the thought that at some point in the development they actually thought on launching this on April 2020, is outrageous. This game was clearly a 2021 launch for only next gen, they should have keep their promise "When its ready" above anything else, and for the people that were promised a version for their console, would have been better with an apology for not launching the game on that platform even when they said it would than charging them for this product.

I'm honestly disappointed and heart broken, I personally wish for the team the best, but they lost my respect. The console versions can´t be drastically fixed no matter how much they work on patches, if they do, it will be a miracle.

CDPR, goodbye.
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GeraltOfRivia_PL: RTX 2060 AMD Ryzen 5 2600 16 GB of RAM. The game works very well. Few bugs, though some of them are frustrating, but not enough to spoil the experience.
Like I said, I was able to play it, and yes, you can put hours on it, but you can experience a lot of bugs, and that can't be ignored because they are CDPR, it should be addressed, for such an immersive game, it is a real problem the quantity of them, even if they don't break the game, at least they didn't on my like 8-10 hours on the PC.

But the 7-8 crashes, a frozen unresponsive PC, just trying to update de game, that alone is ridiculous, someone mentioned to me there is a memory leak problem on the updates.

I have like you 16 of Ram, a 2600X and a Vega 56, and the high preset almost fills up the 8 VRAM, when it is supposed to be like 6, for 1080p on High, and it doesn't manage more than 40's and 50's on the frame rate, with Low crowd by the way.

They have work to do on it, on top of the bugs, but yeah, the PC version has serious problems, but it is ultimately alright, the console versions are another matter, and they are atrocious, an I came to this forum to be heard by the actual GOG/CDPR community, because something needed to be said for those people.

And by the way, for some of the previous comments, I'm disappointed, but not regretting getting the game, I know the PC version and next gen will be fairly fixed, and in fact I never play games from day one, I still have The last of Us Part 2 and Miles Morales waiting, I played Red Dead 2 at the beginning of this year, The Witcher 3 in 2017 when I got the One X, and God of War and Sekiro at the end of last year, an I was planning on playing this game a few months from now, but I couldn't control myself, I needed to taste the first few hours, and then come back when my other games on hold right now are finished, to give time to the game. but what I saw was really disappointing, I can't lie, and like I said, it should be addressed no matter who are the people behind.

I will be waiting for the moment CDPR acknowledge this problems, gets honest with their loyal customers, both on PC and console, get to work, always under the right conditions of course, and wins my respect back, mine and many others I think.
Post edited December 12, 2020 by EcoSeis
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Gersen: However on console, especially on PS4 and XBox that's a different story all together, and on those, yes, the launch is pretty catastrophic and is really hurting CDPR reputation, the game is just not playable on those system. I mean on console you are used to 30 fps and don't really expect native resolution in 60 fps but here we are talking ugly 720p looking resolution with 15fps. Peoples as starting to say that the reason why CDPR offer free upgrade to next gen console it wasn't because they were nice but because they knew that game was unplayable on old gen. Don't know if it's true but CDPR really need to find a way to fix that and fast.
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krakataul: I a way it's going to be a sort of what GTA V did for PS3/PS4 transition - it is going to motivate more people to jump on a next gen PS/Xbox to play Cyberpunk 2077 the way it was intended to, with loosing a lot of credit they have (had?) with wider console gaming community. Free upgrade is the least they could do.
I am little surprised CDPR didn't do some sort of "last gen only" version of the game considering CPU limitations.
It is surprising how poor the console versions are, when Sony has games like Horizon, Tsushima or Spider-man, great looking open world games, that work almost flawlessly, and then the third party stuff, I don't bother with the Ubi games, but there they are, with their problems but not at this level, and the absolute miracle that is Red Dead 2.

The density of Night City is very different from many of those, maybe the closest would be Spider-man, with the city setting, but with all those examples in mind, and their own The Witcher 3, maybe they just should have made a game for the platforms they had, and not try to cram a PC master race piece of technology on the consoles, I would have been pretty happy with the game if it looked like GTA V on the base consoles, and working correctly, they didn't need to go so big on the visuals and technology.

Maybe they could have used the same iteration of RedEngine they used on the Witcher 3, changing the setting and optimizing what they can for the greater density, and leave the technological achievement for PC and the next gen.
Post edited December 12, 2020 by EcoSeis
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ShadowAngel.207: On the consoles though...yeah, they never should've released the game in this state. It really hurts the reputation of CDPR, they should've realized just how bad these versions are.
I think they did, after all weren't their earlier delays related mostly to the performance problems of the old-gen consoles (at least that was what was rumored in some gaming media)? Probably it was considerably worse than what it is now.

They probably still didn't want to throw the PS4/XBox One versions to trashbin and just announce that the game is only coming for next-gen consoles, as they had worked so much on them already. I can imagine the amount of wailing if they had done that, scrapping the PS4/XBox One versions.

Maybe those consoles simply are not suitable for this level of game anymore, I dunno. Promising a free upgrade to next-gen consoles sounds like the best solution that they could have come up with.

As for the PC version, if people are still wailing about the bugs and performance problems in June 2021, then I would get worried.

EDIT: One thing though, Galaxy-problems and problems not being able to either install or run the game at all, naturally those would have to be addresses ASAP, they can't wait until June 2021. :)
Post edited December 12, 2020 by timppu
Some things are not "funny bugs" or fault of a users PC. Look at this:

Police - https://streamable.com/70pq4y
- https://www.youtube.com/watch?v=B-8JwfYkps8

Traffic - https://www.youtube.com/watch?v=EkpZhYG_Oq8

Car "consistency" - https://www.youtube.com/watch?v=RfZelqfNzNo

AI in general - https://www.youtube.com/watch?v=1coBF2_0--k

This will not be fixed easily and 10-year old games have these systems better implemented. Sad.
Post edited December 12, 2020 by Nalkoden
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Nalkoden: This will not be fixed easily
Why not?

Those were game non-breaking bugs that at worst affect how real the city and its citizens feel. Sure all that can be changed and optimized in future patches.
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Nalkoden: This will not be fixed easily
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timppu: Why not?

Those were game non-breaking bugs that at worst affect how real the city and its citizens feel. Sure all that can be changed and optimized in future patches.
Yeah, you're right. It's not game breaking but immersion breaking and well... disappointing.

I truly hope that this will be fixed and we'll have a game that will be what they have been advertising with a living, breathing city.
Just going to state that after a bunch of hours, several missions, and reaching Act II on XBox Series X, I have had no serious issues. The only bug that I have ran into has been a minor graphical issue where the pants I equipped didn't display but but characters ..junk did disappear. It was corrected by trying the pants again.

The game looks beautiful, performs well, and I'm enjoying it thoroughly.
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Nalkoden: This will not be fixed easily
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timppu: Why not?

Those were game non-breaking bugs
This is more like whole subsystems entirely missing (or disabled) from the game engine. Making it work isn't some simple bug fix like tweak a collision mesh or some animation a little, or a tweaking a state transition in some AI state machine. If these subsystems are entirely missing (as opposed to say disabled because of some minor bugs or performance issues they couldn't fix in time for launch), then it's going to be a significant development effort to get it all in the game without breaking existing scripts and missions and everything. Think "implement ai, physics engine and path finding from scratch and retrofit it into the existing game" level of engineering effort, not "tweak a script because whoops there was a typo and we forgot to check some flags" of content developer effort. It can be done but I agree with the poster above: not easily fixed.

Of course, if they don't mind cutting corners, they can probably implement something that looks a little less broken without making it actually dynamic and immersive.
Post edited December 12, 2020 by clarry