Just an update, if you're running the GOG version of NV, you don't need the 4GB mod. I'm literally only using NVSE with it right now and aside from some clipping issues, which I'm blaming on their map designers, the mod runs fairly well.
I've gotten about ten hours into it thus far, and it's pretty decent, and the combat has been pretty frenetically paced.
I'm also enjoying the redesigned looting system and trading UIs. It's very old school Fallout.
DosFreak: Newflash everyone's been hacked they just don't talk about it which is even worse.
I've been playing this usually I don't have time for mods since I have too many games to play already but I've been waiting for TTW forever and wanted to play some New Vegas.
This mod is definetly worth playing but it needs some polish:
Infinite loading screen issues needs to be mentioned by the mod. For those who play New Vegas alot it's known but I completely forgot about it so had to do some research. (Haven't played the game since release and don't remember it being an issue then)
ENB - ENB is nice but I prefer non glitchy games to shiny games.
The character casio sells an item called "APPLY TO TERMINAL TO FIX BUGS" and he has this item on his shelf
Various buildings don't mesh well with the landscape. You see this in the original game too but it's very rare. You'll see it here alot. Basically don't look behind the curtain. Go from point a to b to c and you should be fine.
Some objectives need to have a better explanation. I'm not talking about hand holding but they are clearly geared to those who have play tested the mod or created it.
Sometimes you'll do something without the consequences being known which affects gameplay it would be nice to get a heads up, yeah real life doesn't work that way but I'd like to know when I'm missing content or not.
A character asks you to retrieve an item but the item is called something else when you go to buy it so you have to think "Did they mean this?" Again this would happen in real life but I doubt it's intentional.
Floating fire textures in a part of the map
All of the barracks are pretty much the same to location of "random" items on ground and # of enemies although sometimes the type of enemy may be changed.
Played about 17 hours so far but it definetly feels like you are in a cardboard cutout. Don't explore all around. If you go to a city stick to the main builds, if you go on a quest stick to the quest objectives. If you do anything but that then you're wasting your time and you'll see behind the curtain.
MODS (Stuck with what they recommend and the CASM, JIP LN NVSE, NVAC)
4GB patch (for some reason the one on Nexus patched my steam cracked copy (I bought it) back to the non-cracked ver???, found a different ver elsewhere)
Mod Organizer 2
NVSE
JIP LN NVSE
Fallout New California
NVAC
Solid Project
Project Nevada
Mod Config Menu
CASM with MCM (disable all quicksaves in game and never use the quicksave keys, use this mod and manual save,load)
ENB (Looks nice but the graphics issues are really annoying (see entire textures, see through walls etc)
EXE
EVE
Robco Certified
Weapon Retexture Project
I agree with the map design issues. Sometimes you won't even realize you're not supposed to take shortcuts until you're stuck on the side of a hill, in between invisible walls and can't move, then have to use the noclip function to float yourself back onto the "right" path. The graphics and some of the new higher def textures do look nice in places, and there's a lot more vegetation when you're moving through woods, etc, but there's also some odd looking trees with weird edges and a LOT of see through walls, just in the Vault area, then the path to Union City after.