yogsloth: “Aren’t we two stories up?” somebody whispered.
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You have a deadline. Deadline will be approximately 9 PM PST (GMT-8) on Thursday March10.
1. Lol - I believe I've gotten the joke, though I had the advantage of looking up what my name meant 20 min ago.
2. So not surprised.
Guten Tag,
frauleins. I don't speak German, and my RP is half-ass. Okay, had been following, but not particularly in depth until the past 30 minutes. Couple observations:
1) As the new person, my risk of dying tonight is likely somewhat elevated, so I have the challenge/joy of figuring out how (or even whether) to deter that. WIFOM that. But I might as well be a smiling flower and gather some rosebuds while I may.
2) Drealmer certainly invited his own end, and I don't think it's beyond the pale that scum may have done very little to move it along. Krypsyn took the very comfortable #5 seat (not #3-4, nor the hammer) as non-town, pretty much right where you might expect. But scum may well have been content to mostly watch, particularly if one assumes Flub is also town. Town knowing flub's alignment would be incredibly useful for wagon analysis, and at least at this point, I'd suspect this is arguably the single most useful data point out there.
3) Looked back at yogs' last game because I was curious about something about Trent. But the thing I was looking for wasn't there - if anything I found the opposite. Which somewhat takes me back to theory #2 above. Though interestingly, in that game Trent proclaimed
"TOWANDA!". While we already know the names are largely jokes, I'm curious if yogs added that extra layer on purpose. Not relevant to gameplay, however.
4) Looking at all the post-Krypsyn chatter about more men in disguise, it has occurred to me that it would be particularly humorous if Cristi were in that camp (woman playing a man playing a woman, much as Krypsyn was a man playing a man playing a woman) However, I tend to think this line of pursuit, and any query thus about whether Hunter "slipped" is fruitless unless yogs is playing a bit of a mindfuck with the flavor. Which I think unlikely given the SK in the mix providing an actual tactical challenge.
5) On the design question, taking off from flub's notes above. N=13, 1 SK in the mix. Balance-wise, that either means 2 scum , or 3 scum. The latter would likely require some offset with town having a slightly >average number of power roles to bring it back to balance. I tend to favor the latter theory. No data at the moment suggests an even more exotic setup is likely.
6) We're likely to see short deadlines all the way out from here given yogs IRL timeline. That suggests a few potential strategic responses, but I'll hold on that.
7) Town might actually be in pretty good shape right now, other than the short timelines. Only down one vanilla, and almost certainly with some power out there, in a game that was likely balanced for more than one kill per night on average, even if we don't know precisely why there was only one kill N1.
8) If dedo is not town, he has giant brass balls to go with his, um, club.
Admittedly, most of that is just setup / first foray. I didn't get to have an RVS, so hey. Have a few questions in mind for specific players, but that can wait for tomorrow. I do have my annual budget meeting in the morning but I'll likely be more active as Tuesday moves along.