Trine 2 Complete Story After completing
Trine: Enchanted Edition earlier this year, it was only a matter of time until I jumped into its renowned sequel.
To anyone who's only played the first game in the series, the best way to describe
Trine 2 is: just like
Trine, but longer, bigger, better, prettier, and also (to some extent) harder. It improves almost everything that was lacking in the first part: enemy variety, exciting -but fair- boss battles, more 'dynamic' levels, and new kind of puzzles. Apart of course from the improvements brought by the new engine, which on the other hand were already there in the
Enchanted Edition.
Despite having played it only solo, it's obvious that it must be a blast in co-op mode... though a tad easier, maybe? I finished it on normal difficulty, and I found it significantly harder than the first game. Especially when it comes to finding secrets and all the experience vials in each level. I left many non-perfected levels along the way in my first playthrough, and I started trying to 100% them afterwards... until I realized the level experience counters didn't seem to work: after combing a particular level several times and still lacking 5 experience points from it I resorted to a video walkthrough, only to find out that I hadn't missed anything. That's when I decided to stop for good and mark the game as done, as it seemed that I could only draw frustration from it from that point on. Did I mention that the in-game achievements didn't work properly, either?
But these little nuisances notwithstanding, this is without a doubt a superb game. Probably the pinnacle of the 2D (or rather 2.5D) puzzle platformer genre. I can easily see me replaying it more than once in the following years.
Trine 3: The Artifacts of Power I had so much fun with
Trine 2 (and its included DLC:
The Goblin Menace), that I went straight into
Trine 3: The Artifacts of Power afterwards.
I won't beat around the bush here, let's talk about the two elephants in the room:
1) The leap from 2.5D to 3D: I didn't find it as bad or as disorienting as many people say. Granted: the uncontrollable, 'on-rails' camera could do a better job sometimes, and the Wizard's powers have been drastically reduced in quantity and utility as a result of this change. But on the other hand, the levels are now larger and way more interesting to explore and traverse. Plus, secret areas can be hidden in a wider variety of ways and places, so finding all the
trinangles is more challenging than ever.
2) The game was released unfinished: when I first heard/read about that, I thought people meant that the game was hurried out of Early Access too soon, with many areas unpolished or bugs unfixed. To my relief this was not the case, as
Trine 3 looks as shiny and pretty as its predecessors. The truth is probably worse, though: what's unfinished is the story! The game unceremoniously ends after a boss battle when the crew still has 2 of 4 Trine pieces to recover! And it doesn't seem that Frozenbyte has the means nor the will to ever finish it. What a bummer.
It's undeniable that the move to full 3D drastically augmented production costs and the length of the game suffered from that. There are way fewer levels than in
Trine 2: to be precise, there are only 7 'main story levels' (plus one final boss battle) and then there are many "challenges" or "side quests" (i.e. mini-levels of sorts). Some of these challenges are simple arena battles, which are quite bland and uninteresting.
If
Trine and
Trine 2 had never existed, and if the story hadn't been left unfinished, this game could only be considered as a good one. An excellent one, even. But of course, those are two big, huge 'ifs'.
My list of finished games in 2017