Beat Prodeus on PS5 earlier today. It's very good but I wasn't as blown away as I hoped I'd be.
I'm usually not drawn to boomer shooters because often it seems more like an attempt to cheaply dish out a sellable game than a genuine attempt to create a love letter to 90s shooters. Well, it takes just a single glance at Prodeus to see that this is the real deal. It is easily the prettiest "2.5D shooter" (with "flat" enemies) ever made and it kinda shows us a "what if" scenario of what shooters would look like today if we had all of this modern rendering tech but, bizarrely, still had to resort to sprites for enemies and were stuck with small resolutions. Not only are the enemies these shaded 2D sprites but also the particle effects are pretty much perfect. Now, I'm pretty sure it's all faked and the game only renders 3D objects in a flat manner but still, it's a feast for the eyes (unless you really can't stand this lo-fi aesthetic).
And I also can't really complain about the execution. The gunplay is just fantastic, the sounds and particle effects make every shot and kill super satisfying, damage feels very well-balanced, movement is tight, the weapons and enemy types are diverse, the game also rewards exploration with a currency for permanent upgrades and so on. It's all great.
There's just one problem: this is Doom.
I appreciate the fantastic execution and unique graphics but it's about the most derivative shooter I have ever played. Honestly, it feels like not a single original thought has gone into this game. Almost all enemy types have a direct counterpart in Doom, not only mechanically but also visually. I'm not kidding: you have the shotgunner, the chaingunner, the imp, the cacodemon, the pinky, the lost souls, the pain elemental and in the end also what is basically a cyberdemon. Oh, and there are also cloaked variations of enemies. You know, like the specters Doom. There are a few more enemy types but they are generic stuff. Soon you also get a second enemy faction, guys from the titular Prodeus dimension, but those are just stronger blue versions of some of the regular enemy types. With weapons it's basically the same thing: the game has an impressively large set of weapons but it's basically the Doom weapons, plus a bunch of generic guns like dual SMGs or an auto shotgun and Unreal's bio rifle.
And the colour palette and environmental design is simply Doom 2016. As a matter of fact Prodeus feels more like a Doom 2016 demake than anything else. I think the game is set on an asteroid but with its orange rocks and industrial sci-fi complexes with some gothic architecture it's again simply Doom, maybe with a hint of Quake 2 and 3. And even the minimalistic story is about some dimensional rift and has some hellish elements. It also doesn't help that the music, while fantastic, seems very inspired by Mick Gordon's Doom soundtracks (and was actually made by Andrew Hulshult who worked on Doom Eternal's expansions).
None of that makes the moment to moment gameplay any less dynamic or fun, as a matter of fact I've found Prodeus to be far more entertaining than any Quake campaign or Doom Eternal, but I had to play it in short bursts of 3-4 levels in a row (about an hour of gameplay) because at that point I always got a bit bored and/or exhausted without any changes in pace or anything interesting to look forward to. There's also the problem that especially the first couple of levels lack any memorable or discerning features but luckily this gets better halfway through and especially towards the end. Eventually levels begin having some unique central idea (e.g. a level about circling a strong sniper position or about following cables so you can disable a generator) and even some impressive set pieces. Some of the later levels also break with that generic "industrial Mars" aesthetic which is nice. But still, while I appreciate a throwback to simpler times and a focused title as much as the next guy: a bit more variety, a few original ideas or just a slightly more developed narrative could have done wonders. And its not like those are things that the great original 2.5D shooters didn't have. :)
Anyway, still, it's a pretty great game. It hurts that the game fails to offer a single thing we haven't seen before (besides that gorgeous rendering technique) but it's still easily one of the best boomer shooters out there.
Post edited January 14, 2024 by F4LL0UT