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StrongSoldier: Last year in this same semester gog won 3 million dollars
It doesn't make sense to pick out one or two quarters to make a trend...
2018 - 1st half: -1,178,000 PLN (-$314,000)
2017 - full year: +15,998,000 PLN ($4,265,000)
2016 - full year: +4,811,000 PLN ($1,283,000)

That's still over a $5 million profit over the last 2.5 years. Seems to me GoG as a division is doing fine...and the end of the year is usually the best in a given year. Still a good chance it turns an overall profit this year.
If you can't see the cash balance, don't bother with the profit/loss statement.
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HereForTheBeer: snip
I get what you're going for but you're kinda blurring the line between an income statement (profit/loss) and a balance sheet.


To zlaywal's point, in any given reporting it doesn't necessarily matter if your income statement is in the red if you have sufficient assets or access to credit to cover.

Conversely, you could hypothetically show a profit and still have to fold for lack of capital/liquidity to keep the lights on or buy new product.

And as others have noted, in many countries the 4th quarter (calendar year) is where the bulk of commercial good sales come in from Christmas, etc.
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Andrey82: Yes, but we don't know why there is loss: was it investment which should generate income later which will cover this loss, was it some funds moving or it was just a clear loss - without knowing all information it can be anything. And we don't know full info about this matter.
https://www.cdprojekt.com/en/wp-content/uploads-en/2018/08/condensed-interim-consolidated-financial-statement-of-the-cd-projekt-capital-group-for-h1-2018.pdf

Its pretty obvious why

Sales revenues - 64 575
Gross profit (loss) from sales - 19 873
Selling costs - 17 150
General and administrative costs - 2 973
Operating profit (loss) - (530)


They make about 30% off of sales revenue

It costs too much to generate this 30%
"They have fought against the industry (drm, always online)," - fought against always online, except Gwent of course (and some others which are virtually always online). And apparently gog is now solely responsible for Gwent as well according to the legal updates today.
As for losses, any dealer knows that it's good to lose some money to get people hooked, then ramp up to price, another reason why online only is so appealing.
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StrongSoldier: Yes, but they have losses and last year during the first semester they had profits.

They are not good numbers.
why you're insisting? read full report, all pages. it's pretty solid and there's no sign of issues. they even purchased additional property in Warsaw for amount that is 4x times greater than "loss" you've found. Last year they had big spending for construction. Their report shows no loans too (they use 3 months deposits and this investment grew compared to 2017 - so they have excess of money if they store it on short term deposits). Everything positive and nice, they add to company value.
Post edited October 04, 2018 by djoxyk
One off relatively small loss following on from continuous high gains does not the drums of defeat sound.
I think you should review Tesla's income statements, then start tweeting Elon Musk about them. Remember to add a smiley to the tweets or he may get angry.
I also read the full report, though I fell asleep halfway. That far it all looked very good.
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HereForTheBeer: snip
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bler144: I get what you're going for but you're kinda blurring the line between an income statement (profit/loss) and a balance sheet.
Yup. I was trying to illustrate that "losing money" doesn't necessarily mean you're losing money. In the process of doing so, well... things got fuzzy. haha.

My example also doesn't account for the difference in receiving payments, between what I outlined and how gOg might be getting paid. For instance, I don't get paid right away for anything: even CC customers wait a few days to receive an invoice from me (because reasons), whereas gOg's merchant service provider might be paying them much sooner and much more frequently. That changes the dynamic a bit for month-to-month comparisons, for example.
guys, the op wants to worry about this, we could spend days and hours telling him about whats going on and why things are happening, and he wont believe us.

He wants to believe that gog is coming down.
its like how people want to believe the end of days is just around the corner because of world events.

there is only so much you can do.
Either way, we must continue to help push the agenda. Message devs about fckdrm and the others. Get people informed! GOG is life.
Post edited October 05, 2018 by jDr0id
I wonder if the missing patches issue is any reason for this, now that word has kind of gotten around. I'd assume "no" because of what other people have said (short term loss and whatnot).
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tfishell: I wonder if the missing patches issue is any reason for this, now that word has kind of gotten around. I'd assume "no" because of what other people have said (short term loss and whatnot).
I dont think so at all, people are just reacting to numbers, losses happen as I have said before.