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Oddeus: Just for clearance: 5 is the average for humans, and 10 is the humanly possible maximum, even with cybernetic implants like an artificial hip or a dental implant.
So if you give yourself more than 10 points in one attribute, you are basically not human anymore :)
Wha? I was just going by Basic D&D standards. I should have read more closely.
So the 20's were considered inhuman, I think.
Post edited August 26, 2018 by Dr_Adder
Strength: 3
Perception: 9
Endurance: 7
Charisma: 4
Intelligence: 14
Agility: 5
(Un)Luck: 0

Trait: Bloody Mess
Tag Skills: Speech, Science, First Aid
Strength: 8
Perception: 8
Endurance: 8
Charisma: 7
Intelligence: 6
Agility: 3
Luck: 0 (I just plain don't have any luck at all, good or bad.)

Bruiser
Good Natured

Speech, unarmed and survival tags.

Reasoning: I'm a hair under 6'5, broad shouldered and kind of a horse when it comes to carrying things. So yeah, the downside to that is that everyone ALWAYS asks me for help when they're moving. :|
I'm pretty well spoken, okay looking and tend to find ways to get along with everyone as much as possible. The women at my job call me "teddy" as a nickname. I also cook, and did so commercially for over a decade, so I figured that'd translate into Fallout's equivalent "survival" skill, I also bounced on weekends at a bar for a few years, which is why the unarmed tag. I wear glasses, so I'd probably drop perception down by quite a bit without 'em.
Ok time to revise:
Strength 5
Perception: 7
Endurance: 5
Charisma : 7
Intelligence: 6
Agility: 5
Luck: 8
deleted
Strength: 5
Perception: 7
Endurance: 8
Charisma: 3
Intelligence: 8
Agility: 3
Luck: 5

Adds to 39, but that's what I put in as first try, seemed about right, then calculated what it added up to... Been trying to figure out where to put that remaining point but it just seems right. Intelligent enough to know it'd be wrong to add to intelligence score no matter how attractive the prospect may be; am trying to prepare for my first marathon but endurance seems right at the moment as well; perception too, above average but not something, uh, special; poor agility (and dexterity) is also right; considering how things almost always go between me and others charisma may even have a slightly optimistic value but leave it at that; which leaves the average strength and luck, and I'm not sure the strength isn't slightly optimistic too, considering the frail frame, and a non-neutral luck doesn't seem right, though recently there may be something to be said about that, as it picked up a fair bit in recent years after being quite bad before.
4 across the board, save luck. With the "Luckless" trait, I am not particularly effected by fortune nor misfortune, rendering luck impotent. Unfortunately, everyone else has a better stat array.