Posted April 07, 2021
What status ailments/debuffs do people like best in games? Which ones are more fun? Which ones don't add so much to the game? What are some unusual ones you've encountered and how did you feel about them?
I'll start by a couple that are quite common: blind/dark (often reduce chances to hit or reduces damage), poison/bleed (often lose health over time), or stun/paralyze (can't do much if anything while you have it). The prevalence of these seems to indicate both that they "make sense" to us as feeling right, that players tend to accept them, and that they are thought to make situations more interesting during play.
One set of unusual one I have in mind right now is Oil (Final Fantasy Tactics/12) or Flash Freeze (Grim Dawn); both of these are "more damage from fire while you have this". In FF, it's an ailment that does nothing on its own, except cause the next time you take fire damage to be increased considerably. Sadly this was bugged (in addition to rare) in FFT to not do anything. Grim Dawn's Flash Freeze skill is a low damage cold spell around you that freezes (short stun) your enemies in a wide burst around you, but also reduces their fire resistance by some amount (making them take more fire damage for that freeze duration).
These effects aren't only common in RPGs anymore. They've creeped into non-RPG action games and open world games), too; eventhose without RPG elements. I've played a few games that have "flashbang blindness", poison effects, and stun ones (as well as slowing), so the above common ones are certainly accounted for. Malaria was a strange one in Far Cry 2 that foes didn't inflict on you, but you had to manage and drove the plot. I can't recall which game, but there was one that had a confusion effect that temporarily inverted your controls away from your normal. Let's hear about more of these!
I'll start by a couple that are quite common: blind/dark (often reduce chances to hit or reduces damage), poison/bleed (often lose health over time), or stun/paralyze (can't do much if anything while you have it). The prevalence of these seems to indicate both that they "make sense" to us as feeling right, that players tend to accept them, and that they are thought to make situations more interesting during play.
One set of unusual one I have in mind right now is Oil (Final Fantasy Tactics/12) or Flash Freeze (Grim Dawn); both of these are "more damage from fire while you have this". In FF, it's an ailment that does nothing on its own, except cause the next time you take fire damage to be increased considerably. Sadly this was bugged (in addition to rare) in FFT to not do anything. Grim Dawn's Flash Freeze skill is a low damage cold spell around you that freezes (short stun) your enemies in a wide burst around you, but also reduces their fire resistance by some amount (making them take more fire damage for that freeze duration).
These effects aren't only common in RPGs anymore. They've creeped into non-RPG action games and open world games), too; eventhose without RPG elements. I've played a few games that have "flashbang blindness", poison effects, and stun ones (as well as slowing), so the above common ones are certainly accounted for. Malaria was a strange one in Far Cry 2 that foes didn't inflict on you, but you had to manage and drove the plot. I can't recall which game, but there was one that had a confusion effect that temporarily inverted your controls away from your normal. Let's hear about more of these!