Posted April 08, 2021
dtgreene: Except that enemy-targeted fear is quite annoying, but not at all challenging.
In Wizardry 8, there's one part of the game where fear might be useful to give your party a breather and reduce the number of enemies attacking at a time, but most of the time it's more trouble than it's worth. What's even worse is that the Gadgeteer's Omnigun gets a blind effect early on, and that effect behaves like fear when it hits an enemy.
baldurs gate comes to mind, with both level drain and fear, it is pretty horrendous to come outside the mines of Nashkal and suddenly meet a wizardlike assassins who's favorite spell is fear! With a bit of luck you will have 2 members left that need to kill that impossible opponent, i found the wand of magic missile very helpful in removing the copies from the mirror defense spell, after that is done, you just need a couple of good weapon rolls. In Wizardry 8, there's one part of the game where fear might be useful to give your party a breather and reduce the number of enemies attacking at a time, but most of the time it's more trouble than it's worth. What's even worse is that the Gadgeteer's Omnigun gets a blind effect early on, and that effect behaves like fear when it hits an enemy.
In total war warhammer fear has a much more subtle effect. Decreasing willpower and the ability to hit in stead of people losing their heads running around. That said fear does also contribute in lowering the morale rapidly which in turn will lead to units loosing their heads and running around. to be honest units that regain composure and rejoin the fight commanded by the a.i. are one of the minor points of the series. Especially Skaven ... bah, if you don't have any fast units available for the chase or just fall short in actions per minute you might find yourself in a situation where you will loose more then needed
Post edited April 08, 2021 by Zimerius