Sufyan: Your arguments boil down to that the game is good because it is a fairly realistic simulator in some ways. It certainly does take itself seriously and goes to great lengths to make it feel period accurate. That doesn't make it fun and engaging though. How the cars handle and how the characters choose to drive safely or not is completely irrelevant to a story about organised crime. Mafia 2 and 3 dialed back on the painstaking mundane "realism" and kept all the authenticity, while making the actual gameplay tighter and more engaging. Mafia 1 wastes time and lacks any kind of pacing by making the player sit through lengthy gameplay that is not really part of the story. "And then Tommy went to see Vincenzo who gave him a gun, and then Tommy went to see Ralphie who showed him how to break into a new car, and then Tommy drove Paulie to the countryside" << This is not a story, but goodness gracious, does the game show me every painstaking minute of the day in the life of a 30's gangster. I'm thankful I don't have to wipe Tommy's butt in gameplay as well.
Sorry, I can't give any concessions to the story and characters either. The story is a bog standard romanticized mafia tale. It is not well paced, it takes a long time to get anywhere because of slow and lengthy gameplay segments and it relies too heavily on referencing cinema without infringing on copyrights. The characters are completely unremarkable recreations of mafia cinema archetypes. The voice acting is typical for early 00's games. The game is a product of it's time where they really tried to recreate the movies but the production values were still unattainable. It would take a few more years before game developers realized they have a unique medium to work with and they don't need to follow in the footsteps of the film industry.
Mafia 1 is a game, not a movie. It kinda sucks at being a game though, and it's a rough and too early attempt at recreating the movies. Mafia 2 improved every aspect of game design, had an original story that is suitable for a game and amazing production values (Looks and sounds good, plays good). Mafia 1 is a curious entry into gaming history but on it's own a very mediocre and unremarkable game.
Mafia being a realistic simulator of the protagonist's life is a tertiary point to my main argument.
My main argument boils down to that Mafia is great because it is one of the most immersive, most atmospheric, best written, best characterized, best acted (all the voice actors are exceptional), stories that has ever been put into a video game. And that is accomplished by blending all of those things with excellent gameplay.
There are probably less than 5 games ever that can even hope to compete with Mafia in those regards.
Sure it can take a long time to get places...but that's not a bad thing. It's not a 100-yard dash. There's no rush. There is no reason not to take one's time and savor every moment. Except for, say, the
many heated chase sequences in the game, including one at the very start. Mafia is fast when it needs to be, and not fast when it doesn't need to be.
Mafia 2 and 3 sucked very badly in comparison to Mafia 1, in large part because the sequels tried to turn Mafia into a GTA clone by dumbing-down the gameworld and gameplay mechanics to the levels of GTA. That's not a good thing. That's not progress. That's regression.
No, they didn't keep authenticity by doing that. Cops ignoring crashes, and red light jumping, and speeding, and unconcealed weapons as a suspicious person wanders through the streets, etc. is not authentic. It's arcadey and dumb and immersion-breaking.
The instances you mentioned as non-story parts in Mafia actually are story parts. They are letting the player share Tommy's experiences of becoming acclimated to his new mobster lifestyle. Those moments are among the beautiful little touches that make Mafia brilliant.
I'm not sure what your reasoning is behind thinking Mafia sucks at being a game, it doesn't though. Yes, Mafia does resemble a movie, but that's not a bad thing. Each mission features plenty of interactive elements and a
huge variety of them too. You praised Mafia 3, even though 95% of Mafia 3 consists of doing the same one boring task over and over again ad nauseaum. Mafia 1 doesn't have that problem.
Most modern games have vastly less variety than does Mafia 1.
Mafia 2 didn't improve any aspect of Mafia 1 game's design. I've played Mafia 2 all the way through, and everything about it is terrible in comparison to Mafia 1.
For example, Mafia 1 gives you a huge garage that you can walk or drive into and out of. When a mission starts, you can walk through that garage, admire the beauty of all your shiny cars, and manually pick one to drive for the mission.
Contrast that great gameplay with Mafia 2: Mafia 2 has no interactive garage. Your "garage" in Mafia 2 is literally a slide show! You can't walk into it or out of it. You can't park in it or drive your car out of it. You can't stroll through it at your leisure. All you can do is stare at an incredibly boring slide of a car, and then click the 'next slide' button to change the frame to an equally boring slide of a different car. That's pathetic!
In Mafia 1, you can take cover, or not, at your own volition. In Mafia 2, you
have to spend 90% of your time under cover in every single firefight, because it's horrible "cover mechanic"-based game design requires that. And if an enemy flanks you while you are in cover in Mafia 2, you die instantly guaranteed. By the time you press the "remove myself from cover" button, in order to be able to point your gun at the enemy (which you
cannot do while in cover, if the enemy is right beside you) who is about to kill you, you are already dead.
The characterization in Mafia 2 is also horrible: the main character receives no development at any point in the game, and his only motivations are to get money and women and fast cars, just because reasons. He has no psychological or emotional depth whatsoever. In contrast, Tommy from Mafia 1 is fully-fleshed out as a person with complex emotions and psychological motivations for his actions, and he changes over the course of the story.
Mafia 1 mediocre and unremarkable? No way. A lot of time I disagree with the marketing-speak on GOG's store pages, but one time they got it right was with Mafia: even in 2017, it remains
unsurpassed. Mafia was, is, and always will be an example of a video game at the very top of its art form, a bona fide masterpiece.