Posted April 29, 2019
low rated
Usually, RPGs, especially older ones, tend to balance physical and magical attacks in such a way that:
* Magical attacks are stronger than physical attacks, particularly later in the game, or at least have advantages such as being able to hit multiple enemies at once.
* Physical attacks are free, but magical attacks use up some resource such as MP.
What I am curious about, here, is games where the balance is inverted.
The game that made me think about this is SaGa Frontier 2. In that game:
* In the long run, physical attacks are stronger than spells.
* Weapons have limited durability (with some exceptions, and martial arts exist as a viable durability-free alternative). Spells, however, don't have to worry about that, except in duels where the tool's durability gets used up (this doesn't happen in party battles).
* A character who has SP from equipment will have their SP restored up to the amount provided by equipment after each battle; this allows the character to cast spells in every fight and not run out of SP. No such mechanic exists for WP, which is required to use weapon techniques (and basic attacks are basically useless after the early game, except when trying to learn new techniques).
Another game (though one I consider to not technically be an RPG) that has some signs of a similar dynamic, though not as well implemented, is Oblivion. In that game:
* Weapons have limited durability. Repairing them requires the use of a consumable item or returning to town and paying someone; the only way (to my knowledge) to get free repairs is to max out the Armorer skill.
* Magic, for most characters, uses a resource that regenerates over time. Hence, while you can run out of magic if you use too much in a short time, you don't have to worry about long-term resources here (unless you start using potions to restore your Magicka or speed up its regeneration, or are born under the Atronach birthsign).
* Magic is *still* more powerful than weapons, however, unless you use enchanted weapons, where there's again the issue of non-regenerating charges to deal with (but it's easy to charge them back up, espeically if you get Azura's Star).
So, any other examples of games like this?
* Magical attacks are stronger than physical attacks, particularly later in the game, or at least have advantages such as being able to hit multiple enemies at once.
* Physical attacks are free, but magical attacks use up some resource such as MP.
What I am curious about, here, is games where the balance is inverted.
The game that made me think about this is SaGa Frontier 2. In that game:
* In the long run, physical attacks are stronger than spells.
* Weapons have limited durability (with some exceptions, and martial arts exist as a viable durability-free alternative). Spells, however, don't have to worry about that, except in duels where the tool's durability gets used up (this doesn't happen in party battles).
* A character who has SP from equipment will have their SP restored up to the amount provided by equipment after each battle; this allows the character to cast spells in every fight and not run out of SP. No such mechanic exists for WP, which is required to use weapon techniques (and basic attacks are basically useless after the early game, except when trying to learn new techniques).
Another game (though one I consider to not technically be an RPG) that has some signs of a similar dynamic, though not as well implemented, is Oblivion. In that game:
* Weapons have limited durability. Repairing them requires the use of a consumable item or returning to town and paying someone; the only way (to my knowledge) to get free repairs is to max out the Armorer skill.
* Magic, for most characters, uses a resource that regenerates over time. Hence, while you can run out of magic if you use too much in a short time, you don't have to worry about long-term resources here (unless you start using potions to restore your Magicka or speed up its regeneration, or are born under the Atronach birthsign).
* Magic is *still* more powerful than weapons, however, unless you use enchanted weapons, where there's again the issue of non-regenerating charges to deal with (but it's easy to charge them back up, espeically if you get Azura's Star).
So, any other examples of games like this?