Posted June 08, 2019
dtgreene: The biggest issue with FF2's implementation of this, IMO, is that there's no way to do nothing, and as a result a character with no MP or items to use is then forced to attack, which can then result in a loss of Intelligence. There's also the fact that, in the original game, when enemies target your entire party with spells (something you have no control over), Firion's Spirit might increase, but that may result in him losing Strength.
Yes that does appear to be irritating. I presume there is no way to fight using intelligence-based attacks at that particular stage of the game, hence the forced loss of the ability? Anywhere the player is forced to make a self-defeating move is problematic, since there must be a good reason or the player will cry foul. Even an inffectually weak intelligence-based attack would be better than this scenario, and especially if it created a comparitively larger power for the character, later in the game. dtgreene: If you use an emulator, these SaGa games can be played on a PC. SaGa 1-3 were Game Boy games (released in the US as Final Fantasy Legend 1-3)'; 2 and 3 got Japanese remakes for the Nintendo DS. The Romancing SaGa games were released for the Super Famicom, but only in Japan; a remake of the first Romancing SaGa was released for the PlatStation 2 (and that remake *did* see US release). The SaGa Frontier games were released for the PlayStation. Unlimited SaGa was released for the PlayStation 2.
So a gameboy (and its emulator) would do. I'll remember that for later. Thanks. :)