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More content falls out of the skies.

Sunless Skies, the continuation to the thoroughly Lovecraftian Sunless Sea, just received a significant update which adds a second region for star travelers to explore.

A bastion of the British Empire's presence in the treacherous High Wilderness, Albion of course contains the great city of London that Queen Victoria prudently sent to space. Sitting on her Throne of Hours, she now rules over her subjects and time itself, providing a (false?) sense of stability in these darkest of times. Just how dark is up to you and your crew to discover.

According to the developers, the game is scheduled to leave its In Development phase in September 2018.
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foxknight: Wait... I don't understand. You say the reason the game was delayed was that it sold 6 times worse than Sunless Sea, but it hasn't even been released yet. What do you mean?
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Starmaker: The kickstarter release estimate / 1.0 release with respect to Early Access was May 2018. Now it's September 2018, because it isn't selling well in EA despite having done better than Sea on kickstarter. There's been finger-pointing and other assorted drama.
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Wait, how exactly those are "bad EA practices"? Later than promised delivery? That's case in every Kickstarter funded game ever. They're not cutting off content *cough cough* Torment *cough cough*. They're taking longer to deliver because they have a smaller team now.

Where exactly is drama? In reducing team? Hate to break it for you, but Failbetter isn't multimillion dollar company. You can check their records in Companies House yourself to see that they're not exactly floating with money. Several hundred thousands pounds last year. Failed mobile app.

There's a lot of things to criticize Failbetter for, but "bad Early Access practices" is hardly among them.
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reative00: Wait, how exactly those are "bad EA practices"? Later than promised delivery? That's case in every Kickstarter funded game ever. They're not cutting off content *cough cough* Torment *cough cough*. They're taking longer to deliver because they have a smaller team now.
1. Calm your tits.
2. Bad EA practices is not my quote. There is, however, a complaint in the Steam review section. I myself have never interacted with Failbetter regarding Skies.
3. No, Giana for one was on time.
4. I never said Torment was good -- in fact, it's probably the worst kickstarter outcome barring an outright scam (shitizen, sota). I'm paying Failbetter (bought Skies, have an ongoing sub for Fallen London, spent ~$300 on my main FL character -- she's going North today). I don't even have Torment on my GOG wishlist, and I'm a completionist. (I knew it would be shit waaaaay before release, in an email exchange with a writer on it.)

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reative00: Where exactly is drama? In reducing team? Hate to break it for you, but Failbetter isn't multimillion dollar company. You can check their records in Companies House yourself to see that they're not exactly floating with money. Several hundred thousands pounds last year. Failed mobile app.
1. Calm your tits.
2. The drama is out there in the interwebs. I'm not linking it out of respect for the devs. Basically, after their blog post went up, there've been articles with finger-pointing and "it wouldn't have happened on my watch".
3. *I'm* not blaming anyone. it seems to be a sadly oft-repeated pattern when journos drool all over a game and then no one ends up buying it / a sequel. Shows what an immense waste of oxygen they are. I still think Skies was the best path forward - must-have lore for FL players, building on the success of Seas for industry leeches / pretentious librul rags, original theme, general shininess.

TL;DR good luck Failbetter, but fix the fucking locomotive.