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Breja: You're forgetting about console gamers. Not just no mods, but no old games at all for them. I'm pretty sure that's the main audience for this kind of stuff.
i think because of this they will dumb down the game into Skyrim difficulty
Post edited 3 days ago by Oriza-Triznyák
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amok: No OFFICIAL mod support. [/url]
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sanscript: That's what I was hoping for, and yes, seems Bethesda just slapped UE5 on top of the old folder structure that was in the original.

Which means most mods that don't require script extender and such will most likely work.
1 hour later, and it is 18 mods :)

Want to take bets on how long until the first nude mod?
So far from what I see on streams the game looks similarly to the original - very similar feeling at least outside, the music is the same, they kept the original UI design which is great , the combat also feels the same(not that this is a possitive in general :)) ). Many of us have played this nearly 20 years ago and its great that the new generation of players can now experience it (especially if they've refused to play old/er/ RPGs).

I still can't find info about the scaling for enemies and magical items though. The Oblivion reddit is bombarded with threads and the steam forum is just terrible(they are not even commenting on the game there - its more about body types...). One thing I noticed - the game is quite hard on anything above normal.
Post edited 3 days ago by Hirako__
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amok: Want to take bets on how long until the first nude mod?
Some will probably stay awake to night, hard at work, ready to present something for the world before I even take the first sip of coffee in the morning. :D
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MysterD: Oblivion in the original version has a level-scaling system, which often scales hard to and around the player's level constantly. A lot of players did NOT care for that. While it does make almost any or all quests able to be done for the player - eh, it doesn't feel like entirely you're progressing much. It makes leveling feel very flat for many players.

I'm also curious what the Oblivion Remaster from BGS/Virtous is doing w/ this b/c the video wasn't entirely explicit on what's being done here.
Oh, it just nerfed high level enemies? That kinda sucks honestly.
Controversial opinion: This remaster looks bad (as in "is it supposed to be Oblivion or a Skyrim mod?" kind of way) and I see no reason why PC gamers would prefer this over modded original. Yes, original game does have problems, but those can be fixed with mods. But with this one? I doubt it, taking into account that UE3/4/5 isn't as easly moddable as Gamebryo. Also, they massively missed the mark with removing extensive bloom, which made the original FEEL like a whimsical high fantasy. This remaster could've been named "We've made Skyrim, but with different map and on UE5!" and by looking at the screenshots alone, most of the people would've been convinced.

It also runs like every other UE5 game (i.e. like dogshit) and faces look uncanny.
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Mafwek: Oh, it just nerfed high level enemies? That kinda sucks honestly.
No, the way it worked was that every enemy and NPC in the game becomes more powerful when you level up. It was done in a heavy-handed manner, such that enemies often leveled up quite aggressively and your character was practically forced to focus on combat skills, if you wanted to keep up.

It was frankly atrocious and pretty much rendered the character advancement system pointless (which is a very big miss, for an RPG). Effectively, punishing the player for leveling up.

Honestly, the best Oblivion 'remaster' you'll find was made 15 years ago and it's called Nehrim (a.k.a. throw the game away and make a new one)
Post edited 3 days ago by Time4Tea
Is there any word out there if the original will stay available?
It's par for the course that on release of a remaster/remake that the original gets pulled from stores.
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Mafwek: Oh, it just nerfed high level enemies? That kinda sucks honestly.
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Time4Tea: No, the way it worked was that every enemy and NPC in the game becomes more powerful when you level up. It was done in a heavy-handed manner, such that enemies often leveled up quite aggressively and your character was practically forced to focus on combat skills, if you wanted to keep up.

It was frankly atrocious and pretty much rendered the character advancement system pointless (which is a very big miss, for an RPG). Effectively, punishing the player for leveling up.

Honestly, the best Oblivion 'remaster' you'll find is Nehrim (a.k.a. throw the game away and make a new one)
Nehrim crashes for me the same as Oblivion does with or without stability mods.

Also, it is just sad that you need to explain on the GOG forums how the OG leveling system works, especially reading the mostly negative comments and nobody even tried it. You would need to literally experiment, put hard work in to make it worse somehow. Unless they did exactly that or didn't actually fixed the main issue, it can only be an improvement, whatever they did. If you wanna do a completionist playthrough you would have much better time with the OG, if you would use mods. This has been true ever since modders fixed the issue, before that you either rushed trough the game - like I did in 2011 - or abandon your playthrough after getting frustrated or bored.
Post edited 3 days ago by adikad13000
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adikad13000: Nehrim crashes for me the same as Oblivion does with or without stability mods.
Hmm ok. I played Nehrim a couple of years ago and it seemed quite solid for me in Linux (I think I used DXVK). I don't remember getting many crashes.

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adikad13000: This has been true ever since modders fixed the issue, before that you either rushed trough the game - like I did in 2011 - or abandon your playthrough after getting frustrated or bored.
I did the latter, never played it again. I might try it again at some point, with mods to fix the broken leveling (but I don't really see it as a priority). Also, I felt that the game had other serious design issues. For example, every single NPC you meet outside of towns being immediately hostile (which I found quite immersion-breaking, compared to e.g. Morrowind).

The game plays like a PvP MMO, where you're safe in the towns, but as soon as you leave, every character immediately attacks you on sight.
Post edited 3 days ago by Time4Tea
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Odessam: Hmm only english voices.. and no GOG release [On Day 1] ouch..
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MysterD: Nothing new.

Dev's and pub's will release on Steam, [....]complete version on GOG later in fell swoop and be done with it....and they can get double-dipper.
Yeah, I was expecting it ngl.

Now,I wait for games to come out here in their "definitive edition" so I don't end up buying them twice.
I still have part of my Steam library to repurchase.
It's a big inconvenience, but in the end, I don't regret it when I see my hard drive full offline installers. I haven't even linked my Amazon Prime account to my Epic Games account, and I still haven't played Starfield !
But Bethesda is cool with GOG so i'll wait. For TES VI though...we'll see lol

As for the patch delays, though, that's problematic.

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Odessam: they’ve refreshed the leveling system
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Mafwek: Would you explain what does that mean exactly? Have they added perk similar to Skyrim or something?
Unfortunately, I can't tell you more than what I heard in the reveal, which is :

"it’s inspired by the leveling systems of both Oblivion and Skyrim so it's the best of both worlds."
Post edited 2 days ago by Odessam
Regarding perfomance. My rig is not great, and I got settings on max (except not tried the Lumen thingy yet). And i get about 150 FPS indoors, and 90-120 FPS outdoors. And it does look a lot better than the original, and play smoother as well. The sound is wastly better, specially the voices.

https://images.steamusercontent.com/ugc/11930285066801170/63223A9E25813166ECCDBC63BDA9FB1246441485/
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Post edited 3 days ago by amok
And I just tried it with Lumen on. I did not notice much, to be honest, and it did not do much to the framerate either. It gave the image a bit more depth, and the reflections are better.

With Lumen on:
https://images.steamusercontent.com/ugc/11930285066848361/BDBDDDBF1D3EBDF6C51E3E2F1A58F93E4562831A/

Without Lumen on:
https://images.steamusercontent.com/ugc/11930285066849148/B739C5424E7E5B8CF5296DA030722AC56890CB6D/

Though I expecte the largest difference will be indoors. But, if it does not tank the performance, I will keep it on for now
Post edited 3 days ago by amok
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Ranayna: Is there any word out there if the original will stay available?
It's par for the course that on release of a remaster/remake that the original gets pulled from stores.
No clue.

Do note: I can no longer find Oblivion GOTY or Oblivion GOTY Deluxe on 3rd party sellers like Amazon, Fanatical and Humble for digital download versions/keys. Oblivion old-versions are still up on GOG and Steam...for now.

I'd guess: most people should just drop the $5 USD on Oblivion GOTY Deluxe on GOG here for it if you're missing it, if they don't wanna trust Bethesda/Zenimax/Microsoft.

Oblivion GOTY Deluxe on GOG for $5 is a steal.
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adikad13000: Nehrim crashes for me the same as Oblivion does with or without stability mods.
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Time4Tea: Hmm ok. I played Nehrim a couple of years ago and it seemed quite solid for me in Linux (I think I used DXVK). I don't remember getting many crashes.

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adikad13000: This has been true ever since modders fixed the issue, before that you either rushed trough the game - like I did in 2011 - or abandon your playthrough after getting frustrated or bored.
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Time4Tea: I did the latter, never played it again. I might try it again at some point, with mods to fix the broken leveling (but I don't really see it as a priority). Also, I felt that the game had other serious design issues. For example, every single NPC you meet outside of towns being immediately hostile (which I found quite immersion-breaking, compared to e.g. Morrowind).

The game plays like a PvP MMO, where you're safe in the towns, but as soon as you leave, every character immediately attacks you on sight.
Well, that's true. In Nehrim you had more travelling NPCs, compared to vanilla Oblivion, but I don't think it is a design issue, rather a console limitation, modding Oblivion is proof of that. Btw you had occasionally a courier or an imperial soldier patrolling, but that's it. However, the one thing that makes Nehrim so unstable is the NPCs. Probabaly this is also the reason why they made everyone stand mostly in one place in towns and cities like in Morrowind. The mod came out around 2010 and most stability mods didn't even existed that time, so somehow they had to make the mod playable.
Post edited 3 days ago by adikad13000