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Darvond: Hype alone cannot sell
Tell that to the developers of No Man's Sky.
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Darvond: Hype alone cannot sell
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zeogold: Tell that to the developers of No Man's Sky.
Oh, you mean Refund: The video game?
Looks Nice ^_^
The product looks great although I am skeptical about the dividing of the controllers. I also can imagine little kids losing them so this was definitely geared towards more cautious kids and young adults.

I heard that Bethesda has not confirmed anything about bringing Skyrim to the Nintendo Switch but that does not mean that they are not working on it. This does look like something I would purchase a couple of years after launch. Right now I am working on getting a 3DS XL and a better place to live.
Overall impression? Rather negative. I feel that due to "dualistic" concept of the console we rather shouldn't expect continuation of "usual" handhelds (and of course cheaper devices), so I feel the whole concept has "silent" intention to "force" to buy Nintendo's "big" console even by people, who are rather interested in buying only handheld and wouldn't even bother to buy stationary one. Which can be a risky move by the way, due to the fact that whole Switch will be probably far more expensive than handhelds released so far, therefore I wouldn't count that all/most buyers of handhelds will decide "automatically" to buy Switch as well.

And I'm guessing that I won't avoid irritation caused by some Switch exclusives (made by some third-party developers) which I would play, but definitelly not on Switch... So yeah, relase of this console will definitelly have impact on me as well, but not in the good way.
So far, my impressions are fairly positive. Granted, for those of us who have been following NX rumours, the reveal wasn't anything surprising. But since I liked the concept the rumours were pointing towards, I was glad that they turned out to be true.

While the reveal trailer didn't show much (and was honestly a bit corny), I still liked it. It remained on point and clearly displayed the main appeal of the device. It was definitely much better than the lackluster and confusing Wii U reveal. Nintendo has learned its lesson well.

That said, there is still a lot we don't know, particularly about the software (though with Breath of the Wild and Dragon Quest XI coming out at or near launch, the platform is already setting itself to be a good home for RPGs, which I very much appreciate). Also, if the rumours are any indication, the Switch is going to have an abysmal battery life. Not that surprising, given how stagnant battery development has been in recent years and the fact that the 3DS had a woeful battery life as well. Nevertheless, highly disappointing news all the same. =(

So yeah, still too early for celebrations. But what I've seen so far leaves me optimistic and eager to learn more.

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jamyskis: The NVIDIA Blog contains a couple of interesting hints about the hardware. It refers to the Tegra processor inside as "scalable", which of course is nothing unusual, but is intriguing in this context in that it confirms my previous assertion that it'll adapt the performance of the processor (number of cores, clock speed) depending on whether the device is docked or mobile.

It's claimed/rumoured/speculated elsewhere that the tablet screen (which apparently ISN'T a touchscreen) has a 720p resolution, so that's one area where the processor performance can be adapted - while the main console could theoretically run games at 1080p, there's no need to have them running at that full resolution while it isn't docked.

The GPU is apparently based on the same architecture as the "world's top-performing GeForce gaming graphics cards", so probably based on the GTX 10xx series. Obviously doesn't say much in terms of performance, and there's very little that the GTX 10xx series can do in the way of hardware-rendered effects that older hardware cannot (Metal Gear Solid 5 showed that the older consoles were just as capable of doing physically-based lighting). Interesting that they should shy away from comparing performance and refer to it as "high-efficiency". Still, not even Sony's and Microsoft's consoles have performance comparable to the GTX 10xx range, but they still manage to achieve some remarkable performance with the hardware that they do have, so there's hope yet.

I think the main reason for the use of the Tegra is its ability to scale its performance. We traditionally associate the Tegra with low-performance mobile, but with Tegra Parker coming out this year, we may indeed have a SoC that can achieve at least PS4/Xbox One performance when clocked as far as it can go. Judging by the large vents at the top of the mobile device, it does look like the Tegra is expected to run quite hot while docked. Tegra chips have to date been very rarely used outside of virtualised environments - we tend to associate them with Android, which performance-wise isn't the most efficient OS out there - it's a virtualised Java-like environment running on top of a UI running on top of an ARM Linux kernel.

The other big question is what "custom" means in terms of the Tegra. It could be that it is fundamentally based on the Parker X2 but with more CUDA cores, which wouldn't be ordinarily possible with a dedicated mobile device because it would simply run too hot and be too power-consuming. So it could for instance run on 512 CUDA cores while in the dock, which with the Pascal architecture would probably give performance comparable to the PS4 and Xbox One, but shut down half of those cores when mobile.
I think you're correct in that the performance of the processor will be different depending on whether you're using it on its own or connected to another screen (and to be fair, this has been a common speculation). The most likely scenario is that the processor is fully clocked when docked and downclocked when the system is used independently.

One of the most interesting theories I've read elsewhere is that the large vent on top might literally just be a vent. The Switch has indents at the bottom that, when the system is docked, might allow it to be connected to fans attached to the dock, which would suck the air in from the bottom and release it through the aforementioned vent. If true, this would be a fairly elegant solution to the issue of providing active cooling to the base system when docked without compromising its core handheld design.

However, I do wish to point out that the currently known rumours suggest that the screen is, in fact, a touchscreen.

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codefenix: I mentioned this yesterday in another thread, but to reiterate here I think Nintendo is making a mistake in assuming that gamers are the same type of gamers at home as they are on the go. In short, and speaking for myself, I play games either at my PC or on my couch, when I have time blocked off to do so. On the other hand, when I'm on the go, I'm in a totally different mindset and usually too distracted to be gaming. I own a DS, but never take it to the park with my dog -- it's usually reserved purely for a last-resort boredom remedy on vacations.

If Nintendo was all over the place with the unfocused Wii U, they won't be in any better shape with the Switch. I can imagine players getting frustrated with various modes and little pieces to manage.
So you won't play it outside and will leave it at home. The whole point of the system is that you can use it however you desire. And now, you don't even need a separate system to have a last-resort boredom remedy on vacations.
Post edited October 22, 2016 by Gandos
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Gandos: So you won't play it outside and will leave it at home. The whole point of the system is that you can use it however you desire.
Nintendo is effectively expanding the range of your home console. If the rumors are true and they indeed just give you three hours on a charge, not by that much. So it's a console for your kitchen, your friend next door's house, your bus drive to work and back. It's not a console for vacations, long flights or that six hour train commute to your old homestead. In other words, it's a console for the everyday, but not for real outings.

An interesting thing to aim for. We'll see if it works.
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vicklemos: Enjoy while you can, my puerto rican amigo. Picture a world where these dudes are parents ;P
Not dooming them, jk. They'll learn, as others did.
I hope!

Yep. From Zambia to Bulgaria, from Yemen to Guam. New kiddos on the bloco .P
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Elmofongo: I am saddend that guys born in the 1990s like me are consider millenials, I thought 90s meant Gen Y?
Yeah hey! I was born in the 1980's 1983 to be exact I'm 33 and idiots on the net still refer to me as a "Millennial" BULLSHIT kids born AFTER 2000 should be called millenials!
Umm.. is such device (with cartridges?!) considered good nowadays, with all the mobile gaming around?
I can't imagine a positive reception if that hadn't been made by Nintendo..
Personally I think it does looke like a pretty neat concept. The main question is if it will work as fluently as they show here. Nintendo might have something with this, if they really manage to tap both mobile Nintendo console players and the living room console players market with this one.
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jamyskis: Everything is in the tablet. The docking station is basically just a charger and an HDMI interface.

That doesn't mean that there aren't necessarily benefits to having it on the TV. It's possible that the system increases clock speed and CUDA core usage whenever it's connected to the dock. Those huge vents at the top of the tablet have to be for something and I don't anticipate the device running that hot while it's running on battery.
True, true. But I'd guess the Switch is at a disadvantage when it comes graphical power seeing the small area it has to utilize for putting in a CPU / GPU. I'm guessing it will be as powerful as the current PS4 at most, if the CPU providers innovated enough to shrink and cool the necessary parts. Then again, that wouldn't be a problem as long as they make games run at 60 when docked and portables always had poorer frame rates.

Against the PS4 and Xbone though, I'd say the Switch can potentially have a hardware disadvantage along with the obvious third-party support disadvantage.

What does everyone think of cartridges? DS and 3DS backwards-compatability would be awesome, especially if they can up the frame-rates. Also seems like Nintendo is merging portable and home consoles with this one, so I now question a separate successor for the DS line.
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Shadowstalker16: What does everyone think of cartridges? DS and 3DS backwards-compatability would be awesome, especially if they can up the frame-rates. Also seems like Nintendo is merging portable and home consoles with this one, so I now question a separate successor for the DS line.
It's Nintendo, I think we'll be lucky if it's even as powerful as the current gen competitors, I certainly wouldn't expect anything more than that. Particularly considering the portability side.

I like the idea of cartridges. I don't claim to understand all the ups and downs, but I believe load times are better with cartridges, and you can also save and patch directly to the cartridge. Plus they take less space and I would say are a little more durable than discs.

Someone said earlier backwards compatibility was going to be a no unfortunately (not sure if it was this thread or the other).
I'm not sure I'd like them to drop the DS line completely as I do love the potential of dual screens and touch screen.
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Shadowstalker16: Against the PS4 and Xbone though, I'd say the Switch can potentially have a hardware disadvantage along with the obvious third-party support disadvantage.
Honestly? Third parties have always been screwed when it comes to Nintendo. First- and second-party games have always stolen the limelight (with the exception of a few publishers who historically did well on Nintendo platforms - Square/Enix). EA and Activision have never seen success on Ninty platforms, Ubisoft only to a limited extent, but that's only because they developed to play to the strengths of the platforms, especially with the Wii and Wii U (Rayman Legends sold more on the Wii U than on any other platform).

What third-party publishers are waiting for from Ninty is a platform that will dominate the market in the way that the PS4 is now.

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Shadowstalker16: What does everyone think of cartridges? DS and 3DS backwards-compatability would be awesome, especially if they can up the frame-rates. Also seems like Nintendo is merging portable and home consoles with this one, so I now question a separate successor for the DS line.
DS/3DS backwards compatibility is out of the window - already confirmed.

Cartridges - if well-designed - can be a superb solution though. One bus that the Sony missed with the Vita and its memory cards was the ability to download patches directly to a game cart - Nintendo could address this shortfall here. The Switch's cartridges will certainly need to be able to carry 32-64GB of data, plus maybe separate dedicated flash memory for patches and save data.

Ultimately, it boils down to how efficiently data can be transferred from the cartridge's flash memory to the console's RAM - cartridges worked in the past because there was very little data to shift around and the cartridges essentially served as part of the circuitry. Once plugged in, they were essentially already in memory. With modern architectures, those days are sadly over. We might see a noticeable drop in loading or installation times (especially in relation to the Wii U), but not significant advantages over games running from hard disk.
Post edited October 22, 2016 by jamyskis
I think it looks good. Admittedly I have a bias toward Nintendo though. Still more likely to play something on my Wii than my XBox 360. However, I have a habit of getting consoles at near the end of their life. So won't be getting it anytime soon. For instance, got a Wii around when the WiiU came out. Trying to decide if I want a WiiU or not. But might just skip it and get the Switch in a couple years instead.

I'm curious to see what the battery life is like when not in the cradle though. One negative I see is it's height. Wouldn't fit in my media cabinet.
Yes, it seems backwards compatability is out of the window. I believe they said that in a Polygon interview? So no Wii / U or DS and 3DS games. IMO that brings up another problem, especially for Nintendo who haven't dealt with this very much, which is a possible drought of games on launch. Even the XBone and PS4 had issues with that, and they had 3rd party support.

@jam
It also makes it more important than ever for Nintendo to produce hardware to demand, as older Nintendo games will be locked out henceforth and I pray they understand the importance of keeping the WiiU in production. Nintendo seems to be utterly retarded when it comes to making enough accessories for their consoles (like undersupplied chargers, controllers and those amibos) so lets hope they don't similarly underestimate the importance of having Bayonetta and Smash machines in the market.

@adalia
I also read crats load faster and we know they're superior to scratchable disks. IMO the cartridges also signal another important thing; Nintendo's views on digital distribution. It would be great to see blank cartridges for sale which can hold a certain amount of games that may be downloaded off the digital store. It would mean infinite storage and a simple account-association system can make it work like GOG, where the cartridges are like GOG-installers.

Also, given the expensive nature of cartridges, I'd have guessed they would have analyzed DD more seriously and found out the truth that there is potential there. As consoles slip more and more away from the quick insert-and-play devices they were, a digital-only or hardware optional solution may be completely superior, IMO. Either way, they should at least have those games digitally available as well.

Another thing as well. If they can match the hardware, 3rd part support alone will make the console a winner since a 3rd party supported console with Nintendo exclusives is probably the best buy out of the 8th/9th gen consoles in the heads of most gamers (certainly is for me) .