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idbeholdME: A year or so ago, I went through absolutely everything:

Dungeon Siege 1 - main game, Utraean Peninsula (multiplayer map), Yesterhaven, Legends of Aranna, Return to Arhok.
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timppu: I finished DS1 + expansion some years ago. My general feeling was that it was ok, but a bit boring maybe, A bit like playing some simple desktop game where you just click click click, which is not always a bad thing, not everything needs to be super complicated and needing to read a 200 page manual to play.

Mostly my feelings were positive, but I think some features annoyed me. I think one was that you were amassing insane amounts of stuff from your defeated enemies and then sold them in some store. Maybe it was so time-consuming or something, when your inventory got full you had to travel a long way back to the previous town to sell your stuff and clear your inventory, and then back to where you were the last time etc...
I actually rage quit DS1 pretty early on when I played it.

Decided to play a nature mage. So, to complete my party, I need a combat mage, right:
* First town, no combat mage available. (Is a nature mage there, so if I were playing a combat mage, I'd have the skills covered.)
* Play for a while, reach another town...
* Only to find that the town is *destroyed*, so no combat mage there either.

It's at that point I rage quit the game.

(I also felt the Uber Level mechanic undermined the whole idea behind the leveling system.)

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timppu: In the first game you just chose your gender, right?
I believe so.

Then, you develop into a particular class build, based on what type of weapon or spell you give the character. (It's similar to how character development in SaGa games work, except without the RNG. Or you could compare it to Elder Scrolls (excluding Arena).)

One catch, however, is the uber level mechanic; if you raise some stats, it becomes harder to raise others. This means that multiclass setups, except perhaps one that uses both types of magic, are not really viable.
Post edited May 11, 2025 by dtgreene
The Witcher 3 Complete:
+ Too much to mention
- The controls (esp. movement) and camera are a bit "yanky" - especially in small environments (dungeons, sewers, and such).
I'm 200 hours in / a little over halfway finished (I think).

I'm playing a lot more side-quests than I expected to. I finished The Witcher 1 and 2 many years ago; but this one was waiting 10 years in my backlog because it's a lot bigger than it's predecessors.
Currently Playing List on PC:
-> DOOM (2016) - GOG
-> The Sinking City: Remastered (Deluxe Edition) - GOG.
-> The Thaumaturge: Deluxe Edition - Steam.
-> Deus Ex 1: GOTY Edition - Steam.
-> Dead Island 2 - Epic Store.

Currently Playing List On PlayStation 4 -> Ghost of Tsushima: DC.

Recently Finished Lists:
-> 2025 List of Games = https://www.gog.com/forum/general/games_finished_in_2025/post5
-> 2024 List of Games = https://www.gog.com/forum/general/games_finished_in_2024/post15

Older Currently Playing List -> MysterD's previous list.

LATEST UPDATE = 05-16-2025.
Post edited 22 hours ago by MysterD
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dtgreene: I actually rage quit DS1 pretty early on when I played it.

Decided to play a nature mage. So, to complete my party, I need a combat mage, right:
* First town, no combat mage available. (Is a nature mage there, so if I were playing a combat mage, I'd have the skills covered.)
* Play for a while, reach another town...
* Only to find that the town is *destroyed*, so no combat mage there either.

It's at that point I rage quit the game.
You would have run into a Combat Mage eventually. And the recruitable party members are usually around the level you are when you first enter an area, so they are not going to be behind or something.

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dtgreene: (I also felt the Uber Level mechanic undermined the whole idea behind the leveling system.)

One catch, however, is the uber level mechanic; if you raise some stats, it becomes harder to raise others. This means that multiclass setups, except perhaps one that uses both types of magic, are not really viable.
You don't really need to engage with uber level in single player at all. Just know that multiclassing is a bad idea in the Campaign. If you multiclass too early, you will fall behind on gear requirements, most notably from shops, and the character will be way behind the power curve. That's also a reason to consider running a party that does not have 8 actual characters. Because the XP splits too much and the party will be a couple levels behind compared to for example a 6 member party. Which is why I always go 6 + 2 mules.

When I was running the multiplayer map though (all 3 difficulties), I eventually multiclassed my fighter a bit. As I was going solo, I needed the support of the various CM and NM buff spells (Regeneration, Triple Strike etc.) Also, some Intelligence to equip spell books with attribute bonuses and actually having some mana to cast the buffs.
Post edited 22 hours ago by idbeholdME
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idbeholdME: Just know that multiclassing is a bad idea in the Campaign. If you multiclass too early, you will fall behind on gear requirements, most notably from shops, and the character will be way behind the power curve.
I think it's bad game design to allow multiclassing, then specifically include a mechanic that makes it non-viable.

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idbeholdME: You would have run into a Combat Mage eventually. And the recruitable party members are usually around the level you are when you first enter an area, so they are not going to be behind or something.
Too late for me. By the time I stopped, I was already frustrated that the game hadn't given me a companion in the one class I was missing (because of which class I chose for my main character) for so long.
Post edited 19 hours ago by dtgreene