Posted February 05, 2023
Or, to put it another way, what's the highest framerate that you consider playable?
Or, I could ask:
* At what framerate/frametime is it reasonable for a game engine to start sacrificing aesthetically to try to keep the framerate/framttime reasonable? (For example, if enemies explode into harmless particles, at what point should those particles stop appearing, or when would it make sense for the game to automatically lower graphics settings temporarily?)
* At what framerate/frametime is it reasonable for the game to start sacrificing the integrity of the game mechanics? For example, at what point is it reasonable for a game to do things like skipping collision checks, or to not allow new enemies to spawn or bullets to be shot, in order to try to bring things back to a reasonable level?
* At what point should the game just give up?
Or, I could ask:
* At what framerate/frametime is it reasonable for a game engine to start sacrificing aesthetically to try to keep the framerate/framttime reasonable? (For example, if enemies explode into harmless particles, at what point should those particles stop appearing, or when would it make sense for the game to automatically lower graphics settings temporarily?)
* At what framerate/frametime is it reasonable for the game to start sacrificing the integrity of the game mechanics? For example, at what point is it reasonable for a game to do things like skipping collision checks, or to not allow new enemies to spawn or bullets to be shot, in order to try to bring things back to a reasonable level?
* At what point should the game just give up?