idbeholdME: 60 for the longest time. Then I spent about a year on 165 and the difference was indescribable. And finally moved on to 240 because the 165 display had pretty bad image quality. Still noticed a difference between 165 to 240 in a very fast paced game like UT but nowhere near as major as from 60 to 165.
I very much doubt I would notice going from 4.16ms per frame to 2.77ms if I went from 240 FPS to 360 FPS for example. The diminishing returns become insane the higher the framerate compared to refresh time goes, not to mention that cutting down that additional 1.4ms would require at least 50% more hardware power :P
Vinry_.: Ah I see. I always believed that beyond 60 fps there would be little to no improvement in how you play the game, so I guess I was wrong. Initially, my assumption was that you were playing the game at a framerate that's even below 60.
You do notice the difference - I went from a 60hz monitor to a 144hz G-sync one and while it might not "look" that different, there's a lot in the "feel" and responsiveness. But yes, it's diminishing returns.
From an accessibility standpoint, I really struggle where the framerate isn't a constant in terms of the refresh rate. So, let's say you've got a 50hz monitor - I can deal with 25fps and 50fps (although 25fps now feels much too slow for me), but I can't deal with frames being delivered at say 40fps or an inconsistent rate between the two. Basically, I get migraines from it, so always had to try to have settings to deliver a consistent full refresh rate or half refresh rate fps. With G-sync, having frame delivery tied to a dynamic refresh rate has all but eliminated headaches from playing games. I still get headaches from gaming on a laptop (which doesn't have G-sync or other adaptive sync technology), but never from my main PC monitor.