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WinterSnowfall: I've recently started looking at GOG's reviews and rating endpoints (e.g.: https://reviews.gog.com/v1/products/1/reviews), and had some interesting "huh" moments.

Let's take a brief look at the top rated titles (4.9 score) with more than 50 ratings (see attached).

Quest for Glory 1-5? OpenTTD? I wouldn't have expected people to hold these in such high regard.

As a comparison, Heroes of Might and Magic® 3: Complete has a 4.8 rating with about 9787 votes.

When it comes to the total number or rating, things get even stranger (IMHO) (see the second attachment).

The first two Fallout games? Beneath a Steel Sky? I'd expect the games on this list to be what drew the most amount of (at least vocal, review-leaving) people to GOG.

I'd have perhaps expected Horizon Zero Dawn to be here, or Control. But then again perhaps they were released with too much delay on GOG and lost the review wave.

I'll be adding the code I wrote to pull in all this data to gog_gles, once I had a chance to remove the final kinks and bugs, so feel free to explore and draw your own conclusions.
There is an unfortunate tendency for folks to use the endpoints of the review scale when reviewing games (or anything else). A 1 to 5 scale "should" have 3 as an adequate game but nothing special. 4 should indicate a superior game but not great or flawless. 5 should be reserved for the best of the best. The same with 1 and 2 with 1 meaning avoid at all costs.

But reviewers don't do it that way and because of this, even I have to wonder about a game which has an average rating of 3. And I hate to leave a 3 review because I know most people will see it as inferior.
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drrhodes: But reviewers don't do it that way and because of this, even I have to wonder about a game which has an average rating of 3. And I hate to leave a 3 review because I know most people will see it as inferior.
It's all in the eye of the beholder. I agree with you. When I see 3, I think "nothing special", but not a bad game.

Although I personally know some people that think in the lines of "5 stars if I like it, 1 if I don't".

But you have to consider that with a large statistical population your results should be a relevant mean of what the "average gamer" thinks. Subjective and skewed, perhaps, but then I guess so is the "average gamer" :).
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drrhodes: There is an unfortunate tendency for folks to use the endpoints of the review scale when reviewing games (or anything else). A 1 to 5 scale "should" have 3 as an adequate game but nothing special. 4 should indicate a superior game but not great or flawless. 5 should be reserved for the best of the best. The same with 1 and 2 with 1 meaning avoid at all costs.

But reviewers don't do it that way and because of this, even I have to wonder about a game which has an average rating of 3. And I hate to leave a 3 review because I know most people will see it as inferior.
I can see this being the main reason why Steam implemented their rating system as a simple thumbs up/thumbs down one. It's simple, approachable and leaves no room for misconceptions on the meaning of a given score.

I'd personally love to see GOG experiment with a hybrid of both systems: a scale from 1-4, visually shown as:

* big thumbs down
* small thumbs down
* small thumbs up
* big thumbs up

Alternatively you could use a 1-6 scale for more granularity.
@WinterSnowfall
Would you mind re-adding Timberborn to your list? The "offline Installer" is now 9-18 builds behind (18 total builds, but some are for the mac). Unfortunately, for some reason this game only gets an "offline Installer" every few months. Whereas the builds are made about every week or two.

I've started a support ticket with gog, but it might be months before someone acts upon it.

Thanks
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drrhodes: Would you mind re-adding Timberborn to your list?
I think I've said it before, but the list is auto-generated based on GOG API data that I collect. I only vet it for obvious false positives and update it weekly on Airtable.

In any case, I have checked Timberborn and it appears to be in sync with Galaxy offerings - that's why it's not on the list. I also saw it has plenty of newer "development" builds in Galaxy, but I don't check against those since development builds almost never get offline installers and are Galaxy exclusive. So, you could say they are meant to be an off-branch that will never get offline installers by design (GOG's design, not mine).

The problem would solve itself, I think, if the developers stopped pushing "dev" builds and resorted to the regular kind.
Post edited May 06, 2023 by WinterSnowfall
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drrhodes: Would you mind re-adding Timberborn to your list?
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WinterSnowfall: I think I've said it before, but the list is auto-generated based on GOG API data that I collect. I only vet it for obvious false positives and update it weekly on Airtable.

In any case, I have checked Timberborn and it appears to be in sync with Galaxy offerings - that's why it's not on the list. I also saw it has plenty of newer "development" builds in Galaxy, but I don't check against those since development builds almost never get offline installers and are Galaxy exclusive. So, you could say they are meant to be an off-branch that will never get offline installers by design (GOG's design, not mine).

The problem would solve itself, I think, if the developers stopped pushing "dev" builds and resorted to the regular kind.
Ah, thanks for the response. I didn't know about the "dev" build situation. It's been frustrating to see this game, and others, get build after build with no "offline installers" provided.
Upon further analysis, it looks like some entries in the discrepancy list were incorrect. I'm not entirely sure that is the case, to be fair, but I believe GOG may have messed up build release dates in some cases when listing them on Galaxy, which is why older build versions sometimes (albeit rarely) appear to be more recent.

Going forward I will be ignoring such situations (and not treating them as an exception), since a Galaxy build version with a higher number matches the offline installer version, it's just not the most recently published entry, as one would typically expect.

This currently affects the now removed:
2039068800 - CONSCRIPT DEMO
1209310984 - Full Metal Daemon Muramasa
1579221286 - Hunt the Night
Post edited May 07, 2023 by WinterSnowfall
It's been a while since I posted some stats, so if anyone needed a confirmation that GOG's release rates are higher than ever before (and so is their pipeline it seems), see below.

I'm also working on a "by game release date" histogram, so watch this space.
Attachments:
Post edited June 11, 2023 by WinterSnowfall
Alright, done. Before everyone starts a fit about how GOG doesn't release enough good old games anymore (perhaps they don't release as much as we'd want, but that's another discussion), do note that global title release dates reported by the APIs are all over the place. A lot of games, both old and new don't have anything set and are therefore excluded from this chart.

To clarify, what you're seeing on the left (y axis) is the actual retail/digital launch of a title vs when my scans of the GOG APIs picked it up (x axis).
Attachments:
Post edited June 12, 2023 by WinterSnowfall
In case anyone was wondering if GOG's CDN problem has affected offline installer builds, let me put that doubt to rest. It definitely has.

No less than 160 discrepancies are on my list now. I'm not entirely sure how many of them are caused by (perhaps) older offline installers now being restored from backups, but it's quite a bump from the usual 60-70 we're used to.

As always, the Galaxy vs offline installer version discrepancy list is here: https://airtable.com/shrldLsErlUf3eHqS

I hope the situation will resolve itself soon.
Post edited August 01, 2023 by WinterSnowfall
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WinterSnowfall: In case anyone was wondering if GOG's CDN problem has affected offline installer builds, let me put that doubt to rest. It definitely has.

No less than 160 discrepancies are on my list now. I'm not entirely sure how many of them are caused by (perhaps) older offline installers now being restored from backups, but it's quite a bump from the usual 60-70 we're used to.

I hope the situation will resolve itself soon.
I'm currently abroad and have not been following recent events. What is the new problem? How does it manifest? When last I checked, around Tuesday after the catastrophic weekend, everything was ok, except for the broken Blackwell links. Although I now see that someone has mentioned MD5 issues in the gogrepo thread.

Or are you just saying that currently galaxy builds are back to being updated relatively regularly, while offline installer are not, resulting in a growing discrepancy airtable?
Post edited July 31, 2023 by mrkgnao
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mrkgnao: Although I now see that someone has mentioned MD5 issues in the gogrepo thread.
I have no way of checking the consistency of offline installers...

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mrkgnao: Or are you just saying that currently galaxy builds are back to being updated relatively regularly, while offline installer are not, resulting in a growing discrepancy airtable?
So it's only this. Offline installer generation seems to be halted or greatly impacted at the moment.
Post edited July 31, 2023 by WinterSnowfall
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WinterSnowfall: So it's only this. Offline installer generation seems to be halted or greatly impacted at the moment.
Thanks. It's worrisome. Let's hope it's resolved before I return home.
My guess is that the offline installer builder CI (if one can call it that) was sort of dependent on the old CDN, so it's kind of... stuck at the moment. I'll update when I see an improvement to the situation, but I think we're still quite far from a resolution on this front.
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WinterSnowfall: My guess is that the offline installer builder CI (if one can call it that) was sort of dependent on the old CDN, so it's kind of... stuck at the moment. I'll update when I see an improvement to the situation, but I think we're still quite far from a resolution on this front.
I have a created a tracking thread to increase the visibility of this issue:
https://www.gog.com/forum/general/tracking_offline_installers_are_at_the_moment_no_longer_being_updated