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FraterPerdurabo: I'm not sure I agree. As much as I adore that game, I always felt that the visuals could have used a lot more polish. That - and I hated the slutty costumes of all the female characters. It's too "in your face". Subtlety is the key.
You do have a point, though "slut-wear" tends to be "costume de rigueur" for female video game characters. It's a widespread problem not limited to just Bloodlines. I also think the parent pen-and-paper RPG setting of "Vampire: The Masquerade" tends to encourage it.

Bloodlines was/is notoriously buggy upon release (it's Troika, whaddy'a expect), and there were a lot of kinks in Valve's Source engine, so I hear you on the visuals front. However, some locations I found just awe-inspiring, like Grout's Mansion, or just standing on a street in the middle of Downtown LA, taking in everything around you.
I'd like to add a mention to Painkiller. That game has a large number of breathtakingly detailed, very atmospheric levels. You can just feel they've spent a whole lot of time designing and realizin the level decor. My favourites are The Cathedral, Train Station and City on Water.
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Thiev: Second one is Divinity II. I found the game visually stunning all the way (maybe except Citaldel exteriors). However, what made me really swoon over was the music. I love the whole soundtrack ( which is rare) and the fondest memory I have is from the throne room, asking for a song and getting Russian (or Ukrainian, still cannot tell) ballad.
I agree 100%. Divinity 2 has some of the most beautiful landscapes I've seen in a game (looking down from Lovis' Tower is just epic), even though I don't have a powerful VGA. The soundtrack is also nice, and I also liked the composer avatar in the throne room ;-).