Posted June 06, 2010
Uhhh, where do you people always get the impression of the game being emo?
Before you start writing a 20 pages long essay what makes the game emo, I like to direct you to this really amusing discussion on the Ubi forum where the definition of emo has been explored in WW. For like 7 pages:
http://forums.ubi.com/eve/forums/a/tpc/f/861108132/m/8901080268/p/1
Lot of butthurt, but get a satisfying conclusion.
@kalirion:
I kinda get your point, but you have forgotten the logic behind the Sands of TIme. It was destined that the Empress was killed by the Prince or someone in the past. That the Prince was destined to kill her was a side product of his time foolery in SoT by invoking the Dahaka. Especially after he changed the complete reality by killing the Vizier and stoping the invasion on Inida.
However, the mask of wraith, created another TIME PARADOX so that he can change his very own course in WW. The funny thing is that it caused the Dahaka to hunt him in the past aswel because of his attempt to change this course, pointing the codex of the Guardian. It seems that the Dahaka determines his victims by the genetic level,or else he wouldn't have eaten the wrong Prince and caused a total diversification within the end.
With Kaileena in the present, it didn't stop the creation of the SoT but just prolongated the outcome towards a few millenias. With this prolonguation, the whole course of history has been rewritten, the Maharadja never found the Sands, the(probably) invasion to India was stopped forever, even preventing the young Prince to use the Sands to begin with.And this is the idea. He stops making himself discrepancy, but Kaileena since her disappearance in the past makes her repugnant.
I see some contradictions in this game aswell. For instance, why wasn't the Prince still hunted by the Dahaka at the end if he still was discrepancy within the timeline? I mean it could aswel be causing a black whole within the time line and break several physical rules.
But, we are talking about a game taking place in a mythological world and not Back to the Future.
It was a good attempt of advancing the time foolery of SoT in a bigger picture, let's leave it at that. Got to admit, the cinematic cutscenes was one of the best.
I still don't take T2T as canon outcome however. The developers wanted to continue the story of WW, but probably due the butthurt of the hardcore SoT-fans they changed the original storyline and made a rather SoT-friendly game, you can see it by the different screens,gameplay videos and the interview with the first producer, and then the suddenly replaced new one.
Meh whatever, I liked the story in WW, it was really low at the first trip to the past, but after you kill the Empress the story starts to bloom.
Post edited June 06, 2010 by Tantrix