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dawvee: it was emo as f*ck.

Uhhh, where do you people always get the impression of the game being emo?
Before you start writing a 20 pages long essay what makes the game emo, I like to direct you to this really amusing discussion on the Ubi forum where the definition of emo has been explored in WW. For like 7 pages:
http://forums.ubi.com/eve/forums/a/tpc/f/861108132/m/8901080268/p/1
Lot of butthurt, but get a satisfying conclusion.
@kalirion:
I kinda get your point, but you have forgotten the logic behind the Sands of TIme. It was destined that the Empress was killed by the Prince or someone in the past. That the Prince was destined to kill her was a side product of his time foolery in SoT by invoking the Dahaka. Especially after he changed the complete reality by killing the Vizier and stoping the invasion on Inida.
However, the mask of wraith, created another TIME PARADOX so that he can change his very own course in WW. The funny thing is that it caused the Dahaka to hunt him in the past aswel because of his attempt to change this course, pointing the codex of the Guardian. It seems that the Dahaka determines his victims by the genetic level,or else he wouldn't have eaten the wrong Prince and caused a total diversification within the end.
With Kaileena in the present, it didn't stop the creation of the SoT but just prolongated the outcome towards a few millenias. With this prolonguation, the whole course of history has been rewritten, the Maharadja never found the Sands, the(probably) invasion to India was stopped forever, even preventing the young Prince to use the Sands to begin with.And this is the idea. He stops making himself discrepancy, but Kaileena since her disappearance in the past makes her repugnant.
I see some contradictions in this game aswell. For instance, why wasn't the Prince still hunted by the Dahaka at the end if he still was discrepancy within the timeline? I mean it could aswel be causing a black whole within the time line and break several physical rules.
But, we are talking about a game taking place in a mythological world and not Back to the Future.
It was a good attempt of advancing the time foolery of SoT in a bigger picture, let's leave it at that. Got to admit, the cinematic cutscenes was one of the best.
I still don't take T2T as canon outcome however. The developers wanted to continue the story of WW, but probably due the butthurt of the hardcore SoT-fans they changed the original storyline and made a rather SoT-friendly game, you can see it by the different screens,gameplay videos and the interview with the first producer, and then the suddenly replaced new one.
Meh whatever, I liked the story in WW, it was really low at the first trip to the past, but after you kill the Empress the story starts to bloom.
Post edited June 06, 2010 by Tantrix
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Tantrix: Uhhh, where do you people always get the impression of the game being emo?
Before you start writing a 20 pages long essay what makes the game emo, I like to direct you to this really amusing discussion on the Ubi forum where the definition of emo has been explored in WW. For like 7 pages:
http://forums.ubi.com/eve/forums/a/tpc/f/861108132/m/8901080268/p/1
Lot of butthurt, but get a satisfying conclusion.

I could see no reason to waste my time on that kind of wankery over a game I didn't even like. Suffice to say, I called it emo not because I have a well-defined idea of the specific definition of emo (as if it matters), but because I thought it was lame and wanted to slag it. I suppose "soulless, artless commercialism transparently targeted at a lucrative demographic that I am happy to exclude myself from" might have been more accurate.
Anyway, I fired the game up again and I have to admit, it's not as bad as I remembered. Not having played SoT recently, I think I can enjoy it this time.
Although, worthy of a facepalm, I think: that fight at the beginning that, after countless retries, made me rage-quit the game? Yeah, it turns out you're *supposed* to lose, but I just wasn't getting far enough to trigger the "oh snap, now you get CREAMED!" cutscene. In a word, FFFFFFUUUUUU--
:-D
Nintendo Word Cup is the only one I can think of off the top of my head but I was about 10 so it probably doesn't count.
Post edited June 06, 2010 by rewsan
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dawvee: Anyway, I fired the game up again and I have to admit, it's not as bad as I remembered. Not having played SoT recently, I think I can enjoy it this time.
:-D

Ah well, at least you reconsider it 8P
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dawvee: ....

Heh, even thou I don't understand anyone calling it 'emo,' I do understand people calling it 'goth.' And I uderstand how someone could have problem with it: All PoP games, all the way from the first one (even thou I have never played PoP III so I wouldn't know ... right?) had this arabian nights vibe around them, and it's completely gone in Warrior Within, which gives in to the 'gothic' style as much as it can. But only by the general feel - heavy metal music, goth clothing (really, enemies with all those spiky things on them? :D ), design of weapons has gone from practical (even thou big) to spiky and weird.
And, as emo has kinda evolved from goth, I can see why would someone call it emo as well, even thou it's almost complete miss in this case.
Some people go as far as calling it 'not a PoP game' and I can understand that as well, but general gameplay remains the same, so there.
Nevertheless, it's a great game and I am glad you are giving it another chance :-)
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kalirion: I had fun playing Alpha Prime, which I got on Steam for $1 during a sale. Metacritic score - 59.
Of course the game had by then been patched to decrease the difficulty, and I played it on Easy, so maybe that had something to do with it :)

Me too. Alpha Prime was worth the buck to watch the cut-scenes. Oh my.
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Fenixp: And, as emo has kinda evolved from goth, I can see why would someone call it emo as well, even thou it's almost complete miss in this case.

I don't know, Diablo 1 was rather goth, but no one ever called it emo.
I think "emo" in WW refers to the prince feeling sorry for himself and being angry at the world.
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kalirion: I think "emo" in WW refers to the prince feeling sorry for himself and being angry at the world.

He feels sorry for himself? I hvent really noticed that, the most "emo" thing was
*SPOILER*
when he gave up to Dahaka chasing him
*END OF SPOILER*
At any rate, he is desperate... Anything desperate attacks anything that comes close, thus the anger
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kalirion: I don't know, Diablo 1 was rather goth, but no one ever called it emo.
I think "emo" in WW refers to the prince feeling sorry for himself and being angry at the world.

Nah, Diablo is just dark fantasy.
Well, in that case, Hulk is pretty much EMO, ins't he. Black hair, angry at anything that moves....
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Bodkin: Nah, Diablo is just dark fantasy.

It was dark gothic fantasy.