zM: As for the consolified menus in general, yes. I do think it is a problem, and especially so if it somehow extends to controls ingame (like DX:IW example). The game just isn't right when playing. On the point of black screen to boot that is purely opinional (< that a word??); as i see it, stuff either games or non-gaming software *should* be user-friendly and that translates directly to being accessible to anybody, not just people in the know of technical was to put something up and running - not all people are computer "experts", or they might just not have the time to learn and use all there is to know about each and every program. Case in point: i play Quake etal for years and i still can't give a damn about cvars. Sure they are usefull, but apart from 1 or 2 for one or other game using such system, i don't know and i really don't have the time or patience to 'play' with those. And from an person-program interaction standpoint, they are not user-friendly to the common denominator. Sure, many options are problably best off a newb's hands, but...
P.S. : And no, i'm not a console-kid, nor do i use Mac products, should some of you somehow make the connection. It's just a matter of ease and functionality. Surely you would have a hard time driving a car if each and every brand had its own set of rules to get the vehicle to work, and some of them somewhat obscure. Its a matter of common-sense, i suppose.
That was kind of my point. What is user-friendly? Simple settings and minimal complexity. And honestly, if they just fix the mouse-lag and provide better mousewheel support in the menus, Borderlands already has this.
Hell, let's use Invisible War. The original Deus Ex had a VERY clunky interface for using powers and items in-game (seriously, the F-keys? :P). We are used to it, but it still was far from user-friendly, and I think almost everyone remapped a few keys. Hell, the Jedi Knight games are similar. Has anyone NOT remapped push and pull to the mousewheel? And probably mapped their favorite force powers to keys around WASD (or ESDF, if you used to play Tribes).
And nobody really accused you of being a "console-kid". We clearly understand you don't like consoles and think they are all idiots because they are killing PC games (blah blah blah). But the point you raise is pretty damned good: What if every car had a different method of using the accelerator and the brake? Why, maybe if they went with a standard and approached the lowest common denominator, it would work.
Wait a moment... Consoles don't have mouses, but they have buttons and arrows. PCs have mouses, but we also have keys and arrow keys. Why not just skip the mouse entirely?
Hell, I find I tend to prefer to navigate menus with my keyboard, just because so many games use crappy cursors that obscure what I am pointing at or have overly (or underly) sensitive mouses.
But I digress. Suffice to say, while Borderlands has a lot of issues with regard to the interface, it isn't consolified. It just has a crappy menu system.