Posted October 03, 2013
I picked up City of Remnants a few weeks ago and have gotten two games under my belt. My initial impression is that it seems quite fun and well-designed. It's basically a marriage of deckbuilding and tactical area-control, but they work together much more smoothly than you might expect. I think the reason for this is that killed gang members are permanently removed from your deck, meaning that you can't just build a hyper-efficient deck engine while ignoring the tactical play.
I lost horribly in the second game due to getting randomly jumped by police raids in the first two rounds, which I never really recovered from. But while this was unlucky, I didn't feel like it was unfair - I gambled on capturing some of the more valuable sites early on (which are also more likely to get raided by cops), and the gamble blew up in my face. Fair enough.
I lost horribly in the second game due to getting randomly jumped by police raids in the first two rounds, which I never really recovered from. But while this was unlucky, I didn't feel like it was unfair - I gambled on capturing some of the more valuable sites early on (which are also more likely to get raided by cops), and the gamble blew up in my face. Fair enough.