cw8: That's not surprising considering combat looks exactly the same flashy, action-packed rubbish that is DA2. But is it still actiony on Hard or Nightmare difficulty? Because as crappy as DA2's combat was, you still had to pause quite alot on Nightmare which is the only thing it resembled true RTwP RPGs since DA2's enemies all came in waves and are more or less similar, you used the same single or dual tactic for the entire game.
So I take it that the quests are all fetch and kill, standard MMO-flair with no depth in them quests?
DA2 was still a tactical RPG, just a bad one. This is not really a tactical RPG, it's an Action RPG all the way in my experience. I haven't paused or used the other characters once in 6 hours, I just stealth, backstab and do my teleport attack on everything. Maybe on the higher difficulties you'll have to use tactics, but I can't imagine wanting to do that because of the controls and combat style. These aren't designed encounters, they're forest spam like an Elder Scrolls game.
Side quests so far are all very MMO style, much worse than previous DA games. In the earlier games you had occasional MMO style stuff but most side quests had a story and dialog and such. This one is literally an NPC you walk past asking for something, no conversation mode, and you go get it. Or finding a letter that points you to treasure. Stuff like that. Every side quest is this way, not some or most, all of them so far.
However the game is far, FAR better in the exploration department. It has huge areas filled with things to find that enhance your army and such. It has a lot of Assassin's Creed style side stuff to do. They kept saying Skyrim was their big influence but it doesn't really feel like Skyrim to me. It feels like an MMO's quests and exploration along with Assassin's Creed style collecting and building.