Posted June 12, 2011
I wonder what the community's opinion is on enemies automatically scaling up/down to the PC's level in (A)RPGs.
In regards to both the Sacred games and TES4: Oblivion, I've read a fair number of complaints about this feature, claiming that it ruins your feeling of being almost-all-powerful when the very first enemies in a game do actually pose a challenge if you decide to go back to the starting areas, while it also makes it possible to run through the game with basic equipment, beating enemies of your level easily. While I don't deny these might be true, I do enjoy if level scaling is present in a game, for two reasons.
1) From time to time, I like going back to areas I've already gone through story-wise, and I prefer enemies in those regions to at least pose a threat to them falling before me like crops under a scythe. For example, I like farming for items in the desert in Sacred Gold, which I can do even if I'm many levels higher than I was the first time I went there.
2) It ruins the feeling of a free-to-explore world for me if I run into way too powerful monsters whenever I try to go exploring a bit (or even just go on with my quests, but the game deems my character underdeveloped. Recently, I've encountered this problem in Divinity 2 (without The Dragon Knight Saga) - I tried going to a certain tower to go on with the main quest, but my poor character was SLAUGHTERED by undead 3-4 levels above him, forcing me to go back and comb the previous area for more side quests (the game doesn't even have respawning monsters to facilitate XP collecting). Such experiences repeated a few more times during my playthrough, and I found it to be rather annoying. Fortunately, DKS contains certain improvements which make it much less annoying.
Like I've stated earlier, I don't say people who don't like this feature are all wrong, but I certainly prefer enemies that scale with my char's level (especially if they do so as they do in the Sacred games, with reasonable limits between which they scale with you).
So, what are YOUR thoughts?
In regards to both the Sacred games and TES4: Oblivion, I've read a fair number of complaints about this feature, claiming that it ruins your feeling of being almost-all-powerful when the very first enemies in a game do actually pose a challenge if you decide to go back to the starting areas, while it also makes it possible to run through the game with basic equipment, beating enemies of your level easily. While I don't deny these might be true, I do enjoy if level scaling is present in a game, for two reasons.
1) From time to time, I like going back to areas I've already gone through story-wise, and I prefer enemies in those regions to at least pose a threat to them falling before me like crops under a scythe. For example, I like farming for items in the desert in Sacred Gold, which I can do even if I'm many levels higher than I was the first time I went there.
2) It ruins the feeling of a free-to-explore world for me if I run into way too powerful monsters whenever I try to go exploring a bit (or even just go on with my quests, but the game deems my character underdeveloped. Recently, I've encountered this problem in Divinity 2 (without The Dragon Knight Saga) - I tried going to a certain tower to go on with the main quest, but my poor character was SLAUGHTERED by undead 3-4 levels above him, forcing me to go back and comb the previous area for more side quests (the game doesn't even have respawning monsters to facilitate XP collecting). Such experiences repeated a few more times during my playthrough, and I found it to be rather annoying. Fortunately, DKS contains certain improvements which make it much less annoying.
Like I've stated earlier, I don't say people who don't like this feature are all wrong, but I certainly prefer enemies that scale with my char's level (especially if they do so as they do in the Sacred games, with reasonable limits between which they scale with you).
So, what are YOUR thoughts?
Post edited June 12, 2011 by DrIstvaan