Aaron86: So, with regards to character advancement, Darklands had it like other RPGs except that it happened far more gradually?
It's been well over 10 years since I played it, so I am fuzzy on details.
Your characters get a mix of base stats at birth. You can then grow them through careers before the game begins. As they age, their physical stats eventually start to decline, but their knowledge and wealth grow. So a useful alchemist might start the game over 50 years old. Characters continue to age as the game advances.
I don't think health goes up. There are no character levels, just skill values. As skill rises, characters get better at that skill, but they never increase their base potential. You don't get skill points to distribute, either. They just get better through practice or possibly training.
Anyone can wear any equipment. However, heavy armor is extremely heavy. Most characters are unable to move while wearing more than a breastplate with chain leggings. Armor plays a huge role in combat, negating much damage based on penetration.
It's not a conventional CRPG by any means.