Posted September 16, 2012
Yeah, so I started playing DA II the other day and ... Well I kind of couldn't stop. I certainly do get where all the hate comes from, DA II has changed Dragon Age quite a bit. Thing is, I find vast majority of changes to be good. While I could live with a slightly less arcadey combat, I can live with it since I don't really play my RPGs for that (as far as first DA goes, when I want a tactical squad game, I play other games. I'm not saying there's anything wrong with the approach, just not something I particulary like in my RPGs.)
And, aside from location recycling, that is all the bad I can say about the game so far. I haven't finished it yet, so don't give me any spoilers, but I really, really like the rest. People tend to compare DA: O and DA II, saying how much has DA II screwed up. I'll do it the other way around:
Setting
While both games are set in the same world, it feels completely different in DA II. First Dragon Age game's had fairly generic locations, your typical medieval stuff. Nothing that could keep my interest for long, really. The only place that could spark my interest at least a bit was Orzammar, but even that didn't last long.
So what did we get in DAII? One city!? Dear god, what a disgrace! However, that single city is one of the most interesting places I have seen in an RPG for a long time. It's masterfully crafted, it's design is fantastic, and it's ... Well, it's something new, something I have not explored five bizilion times. On top of that, by it's atmosphere, the city of chains reminds me of Planesca's Sigil the most. The depressing and yet wonderful atmosphere is all there.
Story and characters
So, we got an evil invasion in DA: O, and we've had to collect a bunch of heroes to stop it. Yyyeah. Nice work Bioware. I've totally not seen that coming!
DA 2? It's a personal story, a story about family, friends and bonds. I don't want to save the world again. Helping my family? I've not done that before in a videogame. I like that, that is good. I won't even go into lengths about supporting characters, but they are all likeable, beleivable, and I really found them far more interesting than those from DA: O.
Choices
Meaningful choices within dialogue and story, that is what marks a good RPG for me. The first Dragon Age ... wasn't exactly lacking in this department, but it has stuck to Bioware's typical black and white approach far too much. DA II, however, has presented me with meaningful choices, of which all seemed viable. Very often, it wasn't an easy decisions, and it was about moral issues that could be tackled from oh so many perspectives. I really do like that.
So basically... Yes. It's got a dumbed-down combat. That's a good thing in my opinion. It's got a limited character creation. No choice there I suppose, given the storyline. But aside from that, DA II quite simply seems superior to DA: O, at least to me. Thank you for reading trough my ramblings. I will no back go back to my pit.
And, aside from location recycling, that is all the bad I can say about the game so far. I haven't finished it yet, so don't give me any spoilers, but I really, really like the rest. People tend to compare DA: O and DA II, saying how much has DA II screwed up. I'll do it the other way around:
Setting
While both games are set in the same world, it feels completely different in DA II. First Dragon Age game's had fairly generic locations, your typical medieval stuff. Nothing that could keep my interest for long, really. The only place that could spark my interest at least a bit was Orzammar, but even that didn't last long.
So what did we get in DAII? One city!? Dear god, what a disgrace! However, that single city is one of the most interesting places I have seen in an RPG for a long time. It's masterfully crafted, it's design is fantastic, and it's ... Well, it's something new, something I have not explored five bizilion times. On top of that, by it's atmosphere, the city of chains reminds me of Planesca's Sigil the most. The depressing and yet wonderful atmosphere is all there.
Story and characters
So, we got an evil invasion in DA: O, and we've had to collect a bunch of heroes to stop it. Yyyeah. Nice work Bioware. I've totally not seen that coming!
DA 2? It's a personal story, a story about family, friends and bonds. I don't want to save the world again. Helping my family? I've not done that before in a videogame. I like that, that is good. I won't even go into lengths about supporting characters, but they are all likeable, beleivable, and I really found them far more interesting than those from DA: O.
Choices
Meaningful choices within dialogue and story, that is what marks a good RPG for me. The first Dragon Age ... wasn't exactly lacking in this department, but it has stuck to Bioware's typical black and white approach far too much. DA II, however, has presented me with meaningful choices, of which all seemed viable. Very often, it wasn't an easy decisions, and it was about moral issues that could be tackled from oh so many perspectives. I really do like that.
So basically... Yes. It's got a dumbed-down combat. That's a good thing in my opinion. It's got a limited character creation. No choice there I suppose, given the storyline. But aside from that, DA II quite simply seems superior to DA: O, at least to me. Thank you for reading trough my ramblings. I will no back go back to my pit.