AFnord: Did you just not blame me for not looking further into what console games have been released over the years? And plethora of websites? Possibly if you want to find the obscure ones. Not true if you are not looking for the obscure ones. You are making something that is not hard or time consuming sound hard and time consuming.
Looking at IGN or Gamespot or Kickstarter is a helluva lot different than going through each indie dev's website.
They will go down when Microsoft/Sony/Nintendo figure that enough people have upgraded to the next generation of consoles. It won't happen now, but it will happen a few years down the line, and there will obviously be a warning about it happening.
Also, did you not just complain about things being fiddly on the PC-side of things? That sounds far more fiddly.
Except for the fact that Sony and Microsoft have developed trophy and achievement systems that ensure a long life span to their networks. They aren't just going to shut them down any time soon for the simple fact that people are invested in their trophies and gamerscore. Remove that and you piss off a lot of people.
That also neglects the fact that up until fairly recently, Microsoft was still supporting, to some extent, original Xbox titles. Halo 2 multiplayer, for instance, was still being supported into 2010.
You think copying to a USB is more fiddly than finding and changing video & sound card drivers, making sure your DirectX or OpenGL is up to date, dealing with Error #542231-XB, and all the other bullshit? You're just looking for excuses at this point.
I have not checked Twilight Princess, but Super Mario Galaxy recently hit the 20€ mark here.
Also $20 for a game that is over 2 years old is a lot. I expect to pay €5-€10 for a game that old, even even that. And yes, that is for a new factory sealed copy. Second hand market is not needed, when prices are that low.
Again, looking for excuses to try and justify your position.
I found Oblivion to be a bad game unmodded. How is not enjoying a game out of the box (but modding it to become good) PC elitism?
And also, this is not a case where the PC-port was "bad", it was considered to be on par with the 360 version.
Because you are poo-pooing the games on consoles because you can't mod them.
We don't have the same tradition of re-selling games here. If I were to trade in a game at the local GameStop, and it was not a brand new one, I would need to trade in several games (somewhere in the region of 4-5) to get a single used game from them.
And there is your mistake. You argue the cost of trade-ins by using the worst possible example of divesting yourself of games. Sell your games yourself on eBay or Amazon. You'll get far more money than the pittance from Gamestop.
The upgrade threadmill is an argument that really is invalid. I bought my PC back in late winter or early spring 07, it cost less than the PS3 did on launch, though a little bit more than a 360 did at the time (checking adds from that time, I payed roughly 30€ more, but I already had a case, keyboard & mouse). I've since upgraded my PC with 20€ worth of ram two years later.
No, it really isn't. New PC games that come out typically demand higher and higher specs on systems. That means that in order to get the best out of them, you need better hardware. A new video card, for example, is around $100 for a decent one and that'll last a couple of years before it's outdated. A PS2 can cost around $100 and last for 5 or more years. My original fat PS2 lasted for close to a decade.
Buying a factory sealed Xbox 360, PS3 or Wii game will still usually cost somewhere in the 20-25€ region, even if it is a few years old (unless it was a real flop, in case you might be able to find it cheaper, or it is a big seller, at which point it will drop in price really slowly). PC games will usually cost less than half that price. They will start out 10-15€ cheaper, drop in price considerably faster, and usually end up costing less than 10€ after only about 1½-2years, unless they are big sellers, or flops (Duke Nukem Forever is practically being given away for free). As a person who consume a fare amount of games, I've made up for the price difference between my PC and a 360 several times over.
I get the feeling you are trying to compare a AAA console title to a self-published/only DD released indie title. New release PC games are around $50 while the same title on a console is $60.
Digital distribution sites are driving down the price of retail PC games, as they need to compete with the sales price of Steam & Gamer's Gate.
In what world are you living in? New release PC games are the same price regardless of if you buy them in the store or online.
What "else"? You need to install games on consoles these days (not all of them, but it is not uncommon), you don't need to install new drivers very often (and you can often set them on auto-update), and you can look for those mods while installing the game.
And I would rather have someone fix the issues rather than play a flawed game. An option that is there on PC, but not on consoles. Like say the issues with both Oblivion or Fallout 3.
And in many cases these mods are not there to fix issues, they are there to make an already good game better.
Hmm...let's see...I hit "Install" on my 360 game and walk away. Come back in 5-10 minutes and play. And no, I don't NEED to install the game. They play perfectly fine without installing. It lessens wear and tear on the drive (and associated noise reduction) but it isn't necessary to the functioning of the game to do so.
It's pretty obvious you are not going to change your mind in the slightest. I'm just wasting my time at this point. I won't be responding to you further in this thread. Good day to you sir.