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I have a net book computer and I was wondering if anyone out there knew of any games that will work on it. Here are my computer details:
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System Information
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Time of this report: 4/8/2010, 16:20:55
Machine name: ACER-E817FAE0D8
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.091208-2036)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: AOA150
BIOS: InsydeH2O Version v0.3309
Processor: Intel(R) Atom(TM) CPU N270 @ 1.60GHz (2 CPUs)
Memory: 1012MB RAM
Page File: 623MB used, 1807MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found

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DxDiag Notes
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DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
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DirectX Debug Levels
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Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: Mobile Intel(R) 945 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel(R) GMA 950
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_27AE&SUBSYS_015B1025&REV_03
Display Memory: 224.0 MB
Current Mode: 1024 x 600 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4926 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 2/15/2008 16:12:06, 57344 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: igxpmp32.sys
Mini VDD Date: 2/15/2008 16:12:06, 5854752 bytes
Device Identifier: {D7B78E66-64EE-11CF-AB60-5121A2C2CB35}
Vendor ID: 0x8086
Device ID: 0x27AE
SubSys ID: 0x015B1025
Revision ID: 0x0003
Revision ID: 0x0003
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
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Sound Devices
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Description: Realtek HD Audio output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0268&SUBSYS_1025015B&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5772 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 1/6/2009 22:00:08, 4968448 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 33, 32
Static/Strm HW 3D Bufs: 33, 32
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
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Sound Capture Devices
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Description: Realtek HD Audio Input
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5772 (English)
Driver Attributes: Final Retail
Date and Size: 1/6/2009 22:00:08, 4968448 bytes
Cap Flags: 0x41
Format Flags: 0xCC0
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Thanks ,
Heather
No posts in this topic were marked as the solution yet. If you can help, add your reply
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sheepdragon: Just tried Duke Nukem 3D, on a Dell D600 with WinXP SP3, 512mb ram, 1.6ghz and 32mb graphics, hooked up to a 24'' monitor. In full screen the performance suffered here and there, though I suspect that having to scale up to the monitor might cause some performance problems. Windowed mode was almost completely smooth. Memory usage, according to the task manager was at around 70mb and cpu load between 40% and 88%.

If you think the scaling was an issue, you should make the game resolution and the dosbox full screen resolution match (640x480) and let the monitor do the scaling (assuming it can keep the aspect ratio to 4:3).
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RafaelLopez: That is, if you're running very basic applications, or even just pure DOSBox. For a game that asked for 16MB RAM back in the days (say, Duke Nukem or Ultima VII), you do need a lot more than 100MB RAM to play decently (I can't tell the exact amount though).
Edit: and yes, I'm talking Windows, this might definitely differ on different systems.
Edit 2: wait a second, what the hell, did I just try to tell Qbix about DOSBox?! O.o You should throw a shoe at me for assuming to know more than you! But seriously, based on personal experience, 100MB RAM is totally out of the question here...although I know DOSBox feeds on CPU power.
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sheepdragon: Just tried Duke Nukem 3D, on a Dell D600 with WinXP SP3, 512mb ram, 1.6ghz and 32mb graphics [...] Memory usage, according to the task manager was at around 70mb and cpu load between 40% and 88%.

Meaning I know shit?
About windowed x fullscreen, it's definitely an issue on all "heavier" games. There are settings that improve its performance dramatically, but it's something I don't know much about. I usually just skip this kind of setting and play windowed for the win.
All Infinity Engine games run great on a netbook, especially Baldur's Gate 2. Just grab the Weidu Resolution Chooser and mod the game to run at 1024*600 : it will truely look gorgeous on such a small screen, believe me. The pixels are so small, the image is very crisp. I just have trouble with Icewind Dale 2, the resolution mod cannot work for resolutions under 768px high for this game, meaning I'm stuck at 800*600.