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Allons-y!

The Journeyman Project 1: Pegasus Prime, a remastered edition of the opening to the classic time-travel adventure, is available 20% off for Windows and Mac OS X on GOG.com. That's only $7.99 for the first week. In that time, you can also get both sequels: The Journeyman Project 2 and The Journeyman Project 3: Legacy of Time for only $2.99 each (that's 50% off!).

[url=http://www.gog.com/game/journeyman_project_1_pegasus_prime_the][/url]The Journeyman Project 1: Pegasus Prime Features all the rich worlds from the original award-winning adventure game, expanded with upgraded graphics and seamlessly integrated with full-motion video. It offers you dozens of puzzles and challenges with adjustable difficulty settings and assistance from online artificial intelligence at your disposal and Incorporates "lost-features" from the unreleased Playstation version. Return to the spectacular origin of the acclaimed Journeyman Project series in this specially enhanced anniversary edition. Get primed for time travel as Agent 5, in a desperate mission to stop a mysterious terrorist behind a series of ‘rips’ in the time-space continuum. Immerse yourself in a series of amazing worlds, encountering fascinating challenges and characters along your way. It’s a non-linear race against the clock to stop the deadly temporal distortion waves before you--and your world along with it--become history!

Technically speaking, it doesn't matter that much when you begin your journey through time, but from the practical point of view it's best for you to pick up The Journeyman Project 1: Pegasus Prime now, that it's offered for only $7.99 on GOG.com. In linear time the special release discount offer will last only until Thursday, April 17, at 9:59AM GMT. Make sure to grab The Journeyman Project 2 and The Journeyman Project 3: Legacy of Time 50% off as well, before it ends!
Aww, the controls are still broken. :(

I was hoping they'd have figured out some way to implement proper mouse controls like the original (and the sequels) instead of the clunky, randomly-configured keyboard layout.

As hyped as I am for this (been waiting 15 years for a PC version!), I was really expecting this would be a better experience than the time I managed to run the original Power Mac version via emulation, but...apparently that's not the case. I'd have paid $10-20 extra for some on-screen buttons to click (or at least not to have to memorize random keyboard shortcuts)...
Post edited April 10, 2014 by Ryusui
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Crosmando: This is basically exactly the type of release GOG exists for!
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MoP: ^ What he said
I agree!
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Agent_Tau: Never heard of it before, but might get interested if there is more of that nonsense.
There is indeed more of that nonsense....and then some, but you have to find it. :)
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Qwertyman: This might seem like a silly question, but what's the difference between this one and Turbo? I have extremely fond memories of playing Turbo in my younger days. I'll buy this one regardless, but I'd really love to be able to play JP Turbo again conveniently.
Graphics are enhanced and there are less static images. Oh and there are movie clips that have some of the other team members you see in other games. I'm not sure if any of the puzzles are actually different. All in all it made what was a 1 disc game into a 4 disc game.
I'm, stupid happy about this. I always wanted to play this edition of the game. I could never get it to play right. And its great to have 1,2, and 3 together for people that never got to play it before.
Post edited April 10, 2014 by madcartoonist
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madcartoonist: I'm not sure if any of the puzzles are actually different. All in all it made what was a 1 disc game into a 4 disc game.
Some of the previously straightforward puzzles are now inter-timezone pain-in-the-you-know-whats (hint: anything that has to do with gas). You can switch from "Adventure" (harder) to "Walkthru" (easier) mode to remove the difficulty of some puzzles or have them solved for you. Also, no disc-swapping in the post-CD world. :)
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madcartoonist: Graphics are enhanced and there are less static images. Oh and there are movie clips that have some of the other team members you see in other games. I'm not sure if any of the puzzles are actually different. All in all it made what was a 1 disc game into a 4 disc game.
I'm, stupid happy about this. I always wanted to play this edition of the game. I could never get it to play right. And its great to have 1,2, and 3 together for people that never got to play it before.
Most of the puzzles are the same with some exceptions. For example: the Prehistoric level is more elaborate than in JMP1. There's also a new puzzle added to the end of the game that is extremely difficult.
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madcartoonist: Graphics are enhanced and there are less static images. Oh and there are movie clips that have some of the other team members you see in other games. I'm not sure if any of the puzzles are actually different.
The original also used mouse controls with optional keyboard shortcuts. This was originally designed for use with a game controller; unfortunately, it was made before developers could reasonably expect PC/Mac players to have such things, and so the entire control scheme has been clumsily mapped to the keyboard. (One function requires you to press the "Clear" key on your num pad. I'm looking right now, and there is no "Clear" key on my num pad. And I remember this being a problem when I tried to emulate the Mac version.)

And yes, the puzzles have been tweaked slightly, and the WSC has been significantly expanded. Mostly it's improvements all around, but there's one frustrating thing not present in the original: backtracking. Basically, they kept the original game's "start all over when you enter a time period" mechanic, but they also require you to actually go back and forth between time periods rather than being able to clear each one in a single go. So you'll be playing some pretty big swaths of the game multiple times. (Unless they fixed that, which I'm not sure about yet.)

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macnbc: Most of the puzzles are the same with some exceptions. For example: the Prehistoric level is more elaborate than in JMP1. There's also a new puzzle added to the end of the game that is extremely difficult.
Yes. That's one thing I'll give a thumbs-up to without any reservations - the endgame puzzle. The lead-up to it has also been made more complex; in the original, it was just point, click, and you're done.
Post edited April 10, 2014 by Ryusui
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Ryusui: The original also used mouse controls with optional keyboard shortcuts. This was originally designed for use with a game controller; unfortunately, it was made before developers could reasonably expect PC/Mac players to have such things, and so the entire control scheme has been clumsily mapped to the keyboard. (One function requires you to press the "Clear" key on your num pad. I'm looking right now, and there is no "Clear" key on my num pad. And I remember this being a problem when I tried to emulate the Mac version.)
Fortunately you can rebind controls using the F8 key to what better suits you.

Another feature added that even the sequel didn't have: If you die in the game you can hit continue and the game will back you up to just before you committed the fatal action, instead of forcing you to restore to whatever the last time you saved was.
Wow this game looks like a beautiful remake of the original JP game. I absolutely adore it, I wish I could afford it right now but unfortunately money and other priorities take precedent. I recommend this wonderful gem to any adventure game fan, especially those who like ones that have a challenge to them. The Journeyman Project series is one of my favourite game series' of all time and I think any adventure gamer would be missing out on a wonderful franchise so deserving of your time. I'd also recommend playing the original but unfortunately it won't run on modern systems, which is sad because it is nice to compare it to this updated version so you can appreciate their obvious hard work. :)
Finally! Played through the series when they came out and loved them, and have been wanting to play it again for foreeeever. I've had JP 2 (my favorite one) in my shelf since it was introduced, but couldn't bring myself to touch it without playing the first one first. Now I can finally play the trilogy!
So what exactly were the "lost features" from the unreleased PlayStation version? It'd be nice if it were specifically mentioned what those were since I'm not even familiar with the original game, so I have no idea on first glance what the difference between this one and the original release is (besides some higher resolution stuff).
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FlamingFirewire: So what exactly were the "lost features" from the unreleased PlayStation version? It'd be nice if it were specifically mentioned what those were since I'm not even familiar with the original game, so I have no idea on first glance what the difference between this one and the original release is (besides some higher resolution stuff).
It was discussed in this thread:
http://www.gog.com/forum/journeyman_project_series/pegasus_prime_incorporates_lostfeatures_from_the_unreleased_playstation_version

The TLDR summary is higher resolution video, better audio samples, music from the original Journeyman Project that was not included in the original Pegasus Prime release, and 2 interactive gameplay sequences (Mars canyon chase and NORAD sub chase) that were presented simply as video cutscenes in the first Pegasus Prime release. Also a few "classified" easter eggs.
Post edited April 10, 2014 by macnbc
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Johnmourby: Every time it looks like GOG has given up on the old games they pull something wonderful from the sands of time (with the occasional Iranian prince to boot)

This looks quite cool. I might pick it up someday.
This is true, but they usually release a classic game every Thursday - I wonder why some people think that GOG gives up when it's only usually been a week between classic releases.
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Johnmourby: Every time it looks like GOG has given up on the old games they pull something wonderful from the sands of time (with the occasional Iranian prince to boot)

This looks quite cool. I might pick it up someday.
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FlamingFirewire: This is true, but they usually release a classic game every Thursday - I wonder why some people think that GOG gives up when it's only usually been a week between classic releases.
It can feel like a longer dry spell with only, like, one classic a week and several indie games. Plus I don't think most people would call Risen a "classic", at least in the sense of age; probably a good game that deserves to be on GOG/nice to see it marked as "completed", but I was hoping we would get something a bit older, too, perhaps an easily-DOSBoxable title.

For we who are mainly just here for the good old games, GOG's release schedule can feel like a rollercoaster at times, and we'll get a little annoyed, and people will get really annoyed at us for getting annoyed, and it won't stop.

It can also be hard to remember that rights' issues can be a factor as obviously we have numerous highly-desired games not here, and that afaik work pretty well on modern machines, from publishers that are here. I don't mean to contradict Judas, and TET already spoke about this, but we have Square Enix but no FF or Dungeon Siege, Ubisoft but no Albion, Activision but no *numerous other DOS Sierra games*.

Personally I think the last "good old game" we got pre-Pegasus was Slave Zero, about 2 weeks ago and last month.

Regarding another ScummVM release, and on a more positive note, I hope/suspect the GOG team is also hard at work getting The Neverhood ready. They and we know the return on investing time in that will be incredible, especially with Armkrog coming out. Hopefully GOG will get it exclusive and force Steam-only users to try out a new service.
Post edited April 10, 2014 by tfishell
I very much enjoyed playing the second one without playing the first. Now's my chance! Thanks! :D