Posted October 28, 2014
ddickinson: Enebias seems to share your sentiment, though I don't know why. You two make it sound like I break legs if people don't accept gifts ;-).
Those you mentioned were not actually legs, if I recall correctly... :P (Ninja'd by awalterj)
I will decide if I am in or not later. I already see several people I would like to see as winners, so I will * probably * wait until a few more show up and then randomly choose one to mention.
Q1: Did someone just say "shameless copy-paste time"? XD
My favourite genres are...
1-Stealth!
Or at least, I would say that if I thought that the genre existed. I think that stealth games are just a reinterpretation of other previously exixting generes: for example, Commandos and Desperados are RTS, Thief is a FPS/3D platoformer, Hitman is similar to a puzzle game due to the incredible amount of planning and critical thinking needed to pass even the simplest of the levels, Mark of the Ninja is an action sidescroller and so on...
In other words, they perfectly fit in other definitions, yet they are original enough to stand out from the others and obtaining their own dignity.
2-Hybrids!
Ok, this is not a genere, but I wanted to mention them anyway! I think those games are a bit on the "hit and miss" side, some of them being excellent (Deus Ex, System Shock and the more recent Dishonored, for example), some others being absolutely terrible (no examples here, as I'm sure many would definitely not agree with my choices).
Blending generes is always a risk, but when a team succeeds the stuff of legends is formed! ;)
A successful mix of different peculiarities can create somethign capable of continuously surprise the player, never allowing him to clearly foresee what will happen next.
This makes my previous point a bit redundant, though, since all the games I mentioned in point 1 could also enter in this one...
3-Weird games! (Genre:term used for any category of art or entertainment based on some set of stylistic criteria. I guess this can apply here, too?)
I like strange settings born from the mind of really creative artists!
This kind of unpredictable games can lighten up my explorer side, allowing me to move in the unknown and progressively discover all they have to offer without the possibility to stumble in any cliché, like for example in Planescape: Torment or Oddworld. Also, they pose no limits to the creators' view, who are free to go as far as their imagination can bring them rather than being forced into a standard. Too bad those games are really few, and even less common today than before, imo.
To be sincere: I equally like almost every genre, so I decided to respond in a different way! :)
Q2: The answer for this one is easier.
1-MMOs. I never seriously dug into one of them, mostly because I have never felt attracted to what I saw. I like games with a strong charisma, something that a MMO cannot have due to its own nature. If you need to keep a vast amount of people entertained for an even bigger amount of time, very "simple" and basic content, repetition and constant, predictable progression are what you need... too bad I like nothign that has not at least a bit of uniqueness.
2-Sports games (exception made for racing ones): I seriously don't get the point of them. When I want to see some sport, I either practice it (even if I am completely useless as a sposrtsman) or attend to some professional challenges. Either way, I am one of those person that like to exercise regularly but lack any kind of agonistic or physically competitive spirit.
3-JRPGs. I chose this as my third and last nominee mostly because, while I could name several worthy titles that I really enjoyed, I find the vast majority of them dull and incredibly irritating.
First of all, I really cannot suffer the current standard of "team of prepubescents save the Universe with the power of good emotions": there are notbale exceptions (like Lost Odyssey, imo the eastern answer to Planescape Torment), but unfortunately whiny characters with no backspine, sudden dives into unmotivated depression and * idiotic * actions dictated by a storyline of dubious quality (I often found myself screaming "I would have never done something THAT stupid! Am I not supposed to be the main character? RPG what"?) are the norm. NO personal interaction with the narrative involved.
Second, the overly simplicistic gameplay and the frustrating repetitiveness tire me quickly. Usually, you just have to follow the "buff, debuff, hit and cure" pattern to wind any battle, with neraly no strategy or effort involved, basing your success a lot more on level grinding and sheer power upgrades than on anything else.
For example, look at Final fantasy iconic fire-fira-firaga: they are just the same spell with different levels of power. In D&D based games, instead, you will find yourself using your progressively stronger Magic Missile even near the endgame, along with the Finger of Death and power words. That is because they are based on a tactical effect, not a simple "bulldozing" strategy.
Also,there is almost never any kind of character customization: the game already decided how your characters will progress, you just have to level them up.
Tha said... could we even call them RPGs? Where is the role-playing aspect, seriously? Imo, they are more like adventure games with emphasis on combat rather than puzzles.
Q3: Hard question.
I will be sincere: if I can choose between a male and a female protagonist with equal skills, I always go for the man. Being one myself, I find it way easier to identify myself with him, making the experience overall more enjoyable because the choices I will make can feel more "natural": psychologically speaking, there are many difference in temperament between men and women, and even if I played as a woman I would just end to act like a man with a different body.
This applies only for the main character or the group leader, though: if I have to contemporary play different roles, I try to be as varied as possible, including people from all the sexes and cultural heritages.
Let's take Wasteland 2 as example: my leader was a male diplomat-rifleman and my doctor a super-trained mountain of muscles to endure the maximum amount of damages, while I thougt that a female role was more fitting to the sniper and the "infiltator" expert in lockpicking, alarm disarming and safecracking due to their smaller size and minor predisposition to "frontal" combat.
This does not mean that I don't enjoy playing as a woman, though: when I have no direct power over the main character personality (like in a RPG, for example) it is a pleasure to see things from a different perspective... * if * we are indeed talking about that and not just about the usual stereotyped and objectified model recently always under sthe spotlight! ;)
Unfortunately, videogames with female protagonists are few, and even fewer give the women their own peculiarity, once again showing them more like very pretty men than anythig else.