Potzato: Yes, I agree with what you said earlier. They drastically changed the mechanics from D2 to D3 : no commitment on leveling up, no skill tree and full access to every skill. All this doesn't make D3 a bad game, but the most remote aRPG from a D2 PoV for sure. And the last console/PC comparison I saw of D3 really baffled me (I didn't enjoy D3, but the console version is yet another completely different game).
No commitment on leveling and having full access sounds a lot more like... how Ring Runner does ship building; where there are no defective pieces you stop using, every part has it's own advantages and disadvantages. One of the big problems with D2 was the lower skills you put the minimum you had to put into them and moved on when higher skills were available. Yeah you could probably level up and get 20 skill points in skeletons, but they were too weak, it didn't scale well with the rest of the game. Same with the firebolt for the sorceress, and probably plenty of other examples; The Zy-El mod did a good job of fixing that though.
As for the console being different than the online, game that actually sounds like a good idea, mostly because it's different content that is an option only on console/offline for big D3 fans, and if someone wanted to play online they could then access the online experience as Blizzard has it.
Of course at the same time it's a terrible idea as it's not the same experience...
I just don't know when it comes to Blizzard anymore.